Rust Data LabData lab · live
Live readings Servers11,595 Players33,948 Populated2,868 Fresh wipes · 3h70 Sampled every 5 min

Element card · group Modded · atomic number 15,335, its rank

Hat's Plugin Development

Offline 37.148.220.87:28039 checked 8d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak –
Rank · atomic number#15,335top 69%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep7 Oct13 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 19:26 UTC23d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 62
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  4. 4 Ru 404 RUST 2Х|ДЛ… 28
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  5. 5 Ru RustSpain.com … 5
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  6. 6 Ru 404 RUST 2Х|ДЛ… 9
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Quick answers

from the figures on this page

Settings and map

What map is in play on Hat's Plugin Development?

A procedural map of size 1,000 with seed 1 runs on Hat's Plugin Development, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on Hat's Plugin Development?

Nothing in the name of Hat's Plugin Development gives a gather rate. Group size is capped at 50 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is disabled.

About the server

In what location does Hat's Plugin Development sit?

There is no region on record for Hat's Plugin Development. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 37.148.220.87:28039.

What Rust version does Hat's Plugin Development currently run?

Rust network protocol 2634 and build 166652 on Linux is what Hat's Plugin Development uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Hat's Plugin Development stay online?

Hat's Plugin Development is not online at the moment; the last sighting was 8 days 3 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipes and resets

What is the wiping pattern on Hat's Plugin Development?

Hat's Plugin Development's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 23 days 10 hours ago.

What does a typical wipe day on Hat's Plugin Development involve?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Tags, lists

How should you read the tags on Hat's Plugin Development?

These are the tags Hat's Plugin Development makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): It has 0 slots; ts50 (Group limit): No team may exceed 50; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Hat's Plugin Development appear in?

You will find Hat's Plugin Development on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How does Hat's Plugin Development compare with other servers in the rankings?

Hat's Plugin Development sits at #15,335 for seven-day player hours, placing it in the top 69% of ranked servers.

How full is Hat's Plugin Development right now?

Hat's Plugin Development is offline at the moment; the last sighting was 8 days 3 hours ago.

How to join

What is the way to join Hat's Plugin Development?

Open the console with F1 in Rust and type client.connect 37.148.220.87:28039. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs166652,ts50,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players It has 0 slots.
ts50
Group limit No team may exceed 50.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166652
Build Build number: 166652.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.