Rust Data LabData lab · live
Live readings Servers11,748 Players63,000 Populated3,404 Fresh wipes · 3h200 Sampled every 5 min

Element card · group Modded · atomic number 15,323, its rank

ProjectRust Map Vote Export

Offline 37.187.128.16:28915 checked 3h ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak –
Rank · atomic number#15,323top 69%
Last wipe3h agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct11 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctSun 4 OctSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 08:09 UTC3h ago – – running 0
Sun 25 Oct, 08:24 UTC4d ago 0 – – 0
Sun 4 Oct, 07:24 UTC25d ago 0 – 21 days 0
Sat 26 Sep, 10:18 UTC33d ago 0 – 7.9 days 0
Sun 20 Sep, 07:07 UTC39d ago 0 – 6.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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  3. 3 Re RETRO RUST #1 … 192
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  4. 4 Ru 404 RUST 2Х|ДЛ… 67
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Quick answers

from the figures on this page

Settings and map

How is ProjectRust Map Vote Export configured, and what rules apply?

The name of ProjectRust Map Vote Export carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts ProjectRust Map Vote Export?

No region is published by ProjectRust Map Vote Export. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 37.187.128.16:28915.

Which Rust version is ProjectRust Map Vote Export on?

Rust network protocol 2635 and build 168909 on Linux is what ProjectRust Map Vote Export uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does ProjectRust Map Vote Export stay up, and how reliable is its uptime?

Right now ProjectRust Map Vote Export is offline, with its last appearance 3 hours ago. It was online for 1 of 168 hours in the last 7 full days, which is 1% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipe days

What is the wiping pattern on ProjectRust Map Vote Export?

There is no next wipe to predict for ProjectRust Map Vote Export, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 3 hours ago the current world was made.

On ProjectRust Map Vote Export, what happens when wipe day arrives?

At their busiest, recent wipes averaged 0 players. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

What should you understand from the tags ProjectRust Map Vote Export carries?

These are the tags ProjectRust Map Vote Export makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Player slots: 1; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): Plugins run on Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does ProjectRust Map Vote Export appear in?

You will find ProjectRust Map Vote Export on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player numbers

What position does ProjectRust Map Vote Export hold among Rust servers?

The seven-day player-hours table has ProjectRust Map Vote Export at #15,323, in the top 69% of ranked servers.

How many players does ProjectRust Map Vote Export have at the moment?

No live signal from ProjectRust Map Vote Export right now, which was last seen 3 hours ago. The seven-day average for this server is 0 players.

Connection

What steps get you onto ProjectRust Map Vote Export?

In Rust, press F1 and enter client.connect 37.187.128.16:28915. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players Player slots: 1.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.