Element card · group Modded · atomic number 8,813, its rank
[TEST] RustyBoomer Build Server
Online 37.187.27.58:28019 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 31 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 09:34 UTC9d ago | 4 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on [TEST] RustyBoomer Build Server?
[TEST] RustyBoomer Build Server runs a procedural map of size 4,500 with seed 508605506; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
How is [TEST] RustyBoomer Build Server configured, and what rules apply?
Nothing in the name of [TEST] RustyBoomer Build Server gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
Server facts
Which location is [TEST] RustyBoomer Build Server based in?
No region is published by [TEST] RustyBoomer Build Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 37.187.27.58:28019.
Which Rust version is [TEST] RustyBoomer Build Server on?
Rust network protocol 2635 and build 168909 on Linux is what [TEST] RustyBoomer Build Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does [TEST] RustyBoomer Build Server stay up, and how reliable is its uptime?
Right now, [TEST] RustyBoomer Build Server is reachable. About 21 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 18 October 2026.
How well does [TEST] RustyBoomer Build Server perform?
The last 48 hours show an average of 240 server fps and a minimum of 240. The maximum entity count was 23,104, covering buildings, deployables and all else in the world. The highest memory usage was 2,223 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipes and resets
How often does a wipe happen on [TEST] RustyBoomer Build Server, and at what time?
[TEST] RustyBoomer Build Server's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 9 days 11 hours ago.
How does [TEST] RustyBoomer Build Server look on the day of a wipe?
At their busiest, recent wipes averaged 4 players. 31 hours after the latest wipe, the crowd peaked.
Tags, lists
What should you understand from the tags [TEST] RustyBoomer Build Server carries?
These are the tags [TEST] RustyBoomer Build Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does [TEST] RustyBoomer Build Server come up?
These themed Rust Data Lab lists carry [TEST] RustyBoomer Build Server: Modded Rust servers, measured and Rust build and creative servers. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Against other Rust servers, where does [TEST] RustyBoomer Build Server place?
Player hours over the last week put [TEST] RustyBoomer Build Server at #8,813, inside the top 40% of ranked servers.
What does the current player count on [TEST] RustyBoomer Build Server tell you?
Of 10 slots, 0 are taken on [TEST] RustyBoomer Build Server right now. Averaged over the past week: 0 players, peaking at 2.
Getting on
How can you connect to [TEST] RustyBoomer Build Server?
In Rust, press F1 and enter client.connect 37.187.27.58:28019. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://rustyboomer.com.
