Rust Data LabData lab · live
Live readings Servers11,722 Players62,389 Populated3,280 Fresh wipes · 3h180 Sampled every 5 min

Element card · group Modded · atomic number 11,365, its rank

Rustlandia Test

Online 37.230.210.222:28015 checked 13m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 1
Rank · atomic number#11,365top 51%
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75101:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040001:0010:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 28
    ShockRust | Blue | NoLimit no group limit · 149 on average 28/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 120
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 120/ 100
  3. 3 Re RETRO RUST #1 … 46
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 121 on average 46/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 14
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 14/ 700
  5. 5 Ru 404 RUST 2Х|ДЛ… 48
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average 48/ 700
  6. 6 Ru RustSpain.com … 210
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 210/ 260

Quick answers

from the figures on this page

Server setup

What map is in play on Rustlandia Test?

The map on Rustlandia Test is procedural at size 2,000 with seed 543622, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has Rustlandia Test set, and what settings are in force?

No gather rate appears in the name of Rustlandia Test. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

Server facts

What region hosts Rustlandia Test?

Nothing about a region is published by Rustlandia Test. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 37.230.210.222:28015.

What Rust version does Rustlandia Test currently run?

On Windows, Rustlandia Test is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does Rustlandia Test stay up, and how reliable is its uptime?

At the moment, Rustlandia Test is online. About 8 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 141 of 168 hours were online, giving 84% uptime. On 18 October 2026, Rust Data Lab saw it for the first time.

Does Rustlandia Test hold a steady performance?

Server fps averaged 194 over the last 48 hours, with 114 as the lowest. The entity count reached 15,737, including buildings, deployables and all other world items. Up to 1,865 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

When does Rustlandia Test wipe, and how often?

The record holds too few of Rustlandia Test's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 11 days 11 hours ago the current world was made.

Where it appears

How should you read the tags on Rustlandia Test?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon: that is the tag list Rustlandia Test publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Rustlandia Test appear in?

These themed Rust Data Lab lists carry Rustlandia Test: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How does Rustlandia Test compare with other servers in the rankings?

Player hours over the last week put Rustlandia Test at #11,365, inside the top 51% of ranked servers.

What does the current player count on Rustlandia Test tell you?

Of 10 slots, 0 are taken on Rustlandia Test right now. A seven-day sample gives 0 players on average and 1 at the top. Peak time in the past 48 hours: 13:00 UTC, when the average was 1 players.

Getting on

What is the way to join Rustlandia Test?

In Rust, press F1 and enter client.connect 37.230.210.222:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.