Rust Data LabData lab · live
Live readings Servers11,690 Players52,970 Populated3,210 Fresh wipes · 3h137 Sampled every 5 min

Element card · group Modded · atomic number 15,854, its rank

Local Rust | Big World | Survivors

Offline 37.32.73.236:28015 checked 20d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak –
Rank · atomic number#15,854top 72%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k7 Oct9 Oct10 Oct12 Oct13 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 192
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Quick answers

from the figures on this page

Map and rules

What map is in play on Local Rust | Big World | Survivors?

Generated by the game, the map on Local Rust | Big World | Survivors is procedural.

What settings and rules apply on Local Rust | Big World | Survivors?

The name of Local Rust | Big World | Survivors carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server details

Which location is Local Rust | Big World | Survivors based in?

No region is published by Local Rust | Big World | Survivors. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 37.32.73.236:28015.

Which Rust version is Local Rust | Big World | Survivors on?

Rust network protocol 2634 and build 167058 on Windows is what Local Rust | Big World | Survivors uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Local Rust | Big World | Survivors stay up, and how reliable is its uptime?

Currently offline, Local Rust | Big World | Survivors was last seen 20 days 9 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 7 October 2026.

Wipes and resets

When does Local Rust | Big World | Survivors wipe, and how often?

Too few wipes are on record for Local Rust | Big World | Survivors to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 21 days 23 hours ago.

Where it appears

What should you understand from the tags Local Rust | Big World | Survivors carries?

gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): Player slots: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167058 (Build): Build number: 167058; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Local Rust | Big World | Survivors publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Local Rust | Big World | Survivors appear in?

These themed Rust Data Lab lists carry Local Rust | Big World | Survivors: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How does Local Rust | Big World | Survivors compare with other servers in the rankings?

The seven-day player-hours table has Local Rust | Big World | Survivors at #15,854, in the top 72% of ranked servers.

What does the current player count on Local Rust | Big World | Survivors tell you?

The last recorded sighting of Local Rust | Big World | Survivors was 20 days 9 hours ago, and it is offline now.

How to join

What is the way to join Local Rust | Big World | Survivors?

In Rust, press F1 and enter client.connect 37.32.73.236:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp1
Max players Player slots: 1.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167058
Build Build number: 167058.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.