Rust Data LabData lab · live
Live readings Servers11,811 Players72,496 Populated3,745 Fresh wipes · 3h137 Sampled every 5 min

Element card · group Modded · atomic number 15,404, its rank

LOCAL_MAIN

Offline 37.67.192.175:28015 checked 42d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak –
Rank · atomic number#15,404no region published
Last wipe43d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 119
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  4. 4 Ru RustSpain.com … 29
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  5. 5 Ru 404 RUST 2Х|ДЛ… 113
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  6. 6 Ru 404 RUST 2Х|ДЛ… 35
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Quick answers

from the figures on this page

Settings and map

What map is in play on LOCAL_MAIN?

A procedural map runs on LOCAL_MAIN, generated by the game.

What rules has LOCAL_MAIN set, and what settings are in force?

The name of LOCAL_MAIN carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server details

Which location is LOCAL_MAIN based in?

Nothing about a region is published by LOCAL_MAIN. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 37.67.192.175:28015 is the address it uses.

On what Rust version does LOCAL_MAIN operate?

On Windows, LOCAL_MAIN is running Rust network protocol 2633 and build 163794. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does LOCAL_MAIN stay online?

LOCAL_MAIN is not online at the moment; the last sighting was 42 days 3 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 14 September 2026, Rust Data Lab saw it for the first time.

Wipe days

When does LOCAL_MAIN wipe, and how often?

Too few wipes are on record for LOCAL_MAIN to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 43 days 12 hours ago.

Tags, lists

What should you understand from the tags LOCAL_MAIN carries?

The game's server browser reads the tags LOCAL_MAIN publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): Player slots: 5; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): Build number: 163794; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does LOCAL_MAIN appear in?

These themed Rust Data Lab lists carry LOCAL_MAIN: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How does LOCAL_MAIN compare with other servers in the rankings?

Player hours over the last week put LOCAL_MAIN at #15,404, inside the top – of ranked servers.

What does the current player count on LOCAL_MAIN tell you?

The last recorded sighting of LOCAL_MAIN was 42 days 3 hours ago, and it is offline now.

Getting on

How can you connect to LOCAL_MAIN?

In Rust, press F1 and enter client.connect 37.67.192.175:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players Player slots: 5.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol To join, your game must match protocol 2633.
cs163794
Build Build number: 163794.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.