Element card · group Modded · atomic number 15,404, its rank
LOCAL_MAIN
Offline 37.67.192.175:28015 checked 42d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on LOCAL_MAIN?
A procedural map runs on LOCAL_MAIN, generated by the game.
What rules has LOCAL_MAIN set, and what settings are in force?
The name of LOCAL_MAIN carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.
Server details
Which location is LOCAL_MAIN based in?
Nothing about a region is published by LOCAL_MAIN. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 37.67.192.175:28015 is the address it uses.
On what Rust version does LOCAL_MAIN operate?
On Windows, LOCAL_MAIN is running Rust network protocol 2633 and build 163794. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does LOCAL_MAIN stay online?
LOCAL_MAIN is not online at the moment; the last sighting was 42 days 3 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 14 September 2026, Rust Data Lab saw it for the first time.
Wipe days
When does LOCAL_MAIN wipe, and how often?
Too few wipes are on record for LOCAL_MAIN to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 43 days 12 hours ago.
Tags, lists
What should you understand from the tags LOCAL_MAIN carries?
The game's server browser reads the tags LOCAL_MAIN publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): Player slots: 5; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): Build number: 163794; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does LOCAL_MAIN appear in?
These themed Rust Data Lab lists carry LOCAL_MAIN: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How does LOCAL_MAIN compare with other servers in the rankings?
Player hours over the last week put LOCAL_MAIN at #15,404, inside the top – of ranked servers.
What does the current player count on LOCAL_MAIN tell you?
The last recorded sighting of LOCAL_MAIN was 42 days 3 hours ago, and it is offline now.
Getting on
How can you connect to LOCAL_MAIN?
In Rust, press F1 and enter client.connect 37.67.192.175:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.