Element card · group Modded · atomic number 13,109, its rank
LOCAL_MAIN
Offline 37.67.194.228:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 11:19 UTC6d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
How is LOCAL_MAIN configured, and what rules apply?
Nothing in the name of LOCAL_MAIN gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
Server facts
Which location is LOCAL_MAIN based in?
No region is published by LOCAL_MAIN. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 37.67.194.228:28015.
What Rust version does LOCAL_MAIN currently run?
Rust network protocol 2634 and build 167781 on Windows is what LOCAL_MAIN uses. The protocol must match for you to join; Steam will update your game.
How reliably does LOCAL_MAIN stay online?
Right now LOCAL_MAIN is offline, with its last appearance 6 days 10 hours ago. It was online for 0 of 120 hours in the last 5 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 22 October 2026.
Wipe schedule
How often does a wipe happen on LOCAL_MAIN, and at what time?
LOCAL_MAIN's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 6 days 12 hours ago.
How does LOCAL_MAIN look on the day of a wipe?
At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 0 hours after it began.
Lists and tags
What should you understand from the tags LOCAL_MAIN carries?
gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list LOCAL_MAIN publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does LOCAL_MAIN come up?
The Rust Data Lab lists that include LOCAL_MAIN are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player numbers
Against other Rust servers, where does LOCAL_MAIN place?
The seven-day player-hours table has LOCAL_MAIN at #13,109, in the top 59% of ranked servers.
What does the current player count on LOCAL_MAIN tell you?
LOCAL_MAIN is offline at the moment; the last sighting was 6 days 10 hours ago. A seven-day sample gives 0 players on average and 1 at the top.
Getting on
How can you connect to LOCAL_MAIN?
Open the console with F1 in Rust and type client.connect 37.67.194.228:28015. The Launch Rust button on this page does the same job through Steam.