Rust Data LabData lab · live
Live readings Servers11,767 Players60,429 Populated3,522 Fresh wipes · 3h133 Sampled every 5 min

Element card · group Vanilla · atomic number 13,631, its rank

Krezos Project mod x1

Offline 37.79.254.3:28015 checked 18d ago

1x vanillamoddedoxide
Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average0peak –
Rank · atomic number#13,631top 62%
Last wipe19d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct6 Oct12 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 3

The first 48 hours of its last wipes

Fri 9 OctWed 7 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 25 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 15:18 UTC19d ago 1 – running 1
Wed 7 Oct, 18:16 UTC21d ago 1 – 1.9 days 0
Sat 3 Oct, 14:58 UTC25d ago 1 held half 4.1 days 0
Fri 2 Oct, 19:38 UTC26d ago 1 – 0.8 days 0
Tue 22 Sep, 17:51 UTC36d ago 2 halved by day 3 10.1 days 2
Wed 16 Sep, 15:06 UTC42d ago 2 held half 6.1 days 0
Tue 15 Sep, 16:56 UTC43d ago 2 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What rules has Krezos Project mod x1 set, and what settings are in force?

The name says it: gather runs at 1x on Krezos Project mod x1. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Vanilla is its own label: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does Krezos Project mod x1 sit?

No region is published by Krezos Project mod x1. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 37.79.254.3:28015.

On what Rust version does Krezos Project mod x1 operate?

Rust network protocol 2634 and build 167398 on Windows is what Krezos Project mod x1 uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Krezos Project mod x1 stay online?

Krezos Project mod x1 is not online at the moment; the last sighting was 18 days 6 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 15 September 2026.

Wipe days

What is the wiping pattern on Krezos Project mod x1?

With no fixed rhythm, Krezos Project mod x1 wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 19 days 7 hours ago.

On Krezos Project mod x1, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. 25 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 67% of its recent wipes. In the other cases, half the peak was lost by day 3.

Where it appears

What should you understand from the tags Krezos Project mod x1 carries?

These are the tags Krezos Project mod x1 makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Krezos Project mod x1 come up?

You will find Krezos Project mod x1 on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 1x.

Player numbers

What position does Krezos Project mod x1 hold among Rust servers?

Krezos Project mod x1 sits at #13,631 for seven-day player hours, placing it in the top 62% of ranked servers.

What does the current player count on Krezos Project mod x1 tell you?

The last recorded sighting of Krezos Project mod x1 was 18 days 6 hours ago, and it is offline now.

Connection

How can you connect to Krezos Project mod x1?

In Rust, press F1 and enter client.connect 37.79.254.3:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^v,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players 50 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.