Element card · group Vanilla · atomic number 13,631, its rank
Krezos Project mod x1
Offline 37.79.254.3:28015 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 15:18 UTC19d ago | 1 | – | running | 1 |
| Wed 7 Oct, 18:16 UTC21d ago | 1 | – | 1.9 days | 0 |
| Sat 3 Oct, 14:58 UTC25d ago | 1 | held half | 4.1 days | 0 |
| Fri 2 Oct, 19:38 UTC26d ago | 1 | – | 0.8 days | 0 |
| Tue 22 Sep, 17:51 UTC36d ago | 2 | halved by day 3 | 10.1 days | 2 |
| Wed 16 Sep, 15:06 UTC42d ago | 2 | held half | 6.1 days | 0 |
| Tue 15 Sep, 16:56 UTC43d ago | 2 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What rules has Krezos Project mod x1 set, and what settings are in force?
The name says it: gather runs at 1x on Krezos Project mod x1. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Vanilla is its own label: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.
Server facts
In what location does Krezos Project mod x1 sit?
No region is published by Krezos Project mod x1. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 37.79.254.3:28015.
On what Rust version does Krezos Project mod x1 operate?
Rust network protocol 2634 and build 167398 on Windows is what Krezos Project mod x1 uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Krezos Project mod x1 stay online?
Krezos Project mod x1 is not online at the moment; the last sighting was 18 days 6 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 15 September 2026.
Wipe days
What is the wiping pattern on Krezos Project mod x1?
With no fixed rhythm, Krezos Project mod x1 wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 19 days 7 hours ago.
On Krezos Project mod x1, what happens when wipe day arrives?
Recent wipes on average reached 1 players at their busiest. 25 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 67% of its recent wipes. In the other cases, half the peak was lost by day 3.
Where it appears
What should you understand from the tags Krezos Project mod x1 carries?
These are the tags Krezos Project mod x1 makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Krezos Project mod x1 come up?
You will find Krezos Project mod x1 on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 1x.
Player numbers
What position does Krezos Project mod x1 hold among Rust servers?
Krezos Project mod x1 sits at #13,631 for seven-day player hours, placing it in the top 62% of ranked servers.
What does the current player count on Krezos Project mod x1 tell you?
The last recorded sighting of Krezos Project mod x1 was 18 days 6 hours ago, and it is offline now.
Connection
How can you connect to Krezos Project mod x1?
In Rust, press F1 and enter client.connect 37.79.254.3:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.