Rust Data LabData lab · live
Live readings Servers11,721 Players48,587 Populated3,224 Fresh wipes · 3h110 Sampled every 5 min

Element card · group Modded · atomic number 15,967, its rank

My Carbon Test Server

Offline 38.49.78.238:25566 checked 22d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,967top 71%
Last wipe22d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.6 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 6 OctMon 28 SepSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 01:22 UTC22d ago 1 – running 1
Mon 28 Sep, 19:38 UTC30d ago 1 held half 7.2 days 0
Sun 20 Sep, 20:42 UTC38d ago – – 8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on My Carbon Test Server?

A procedural map runs on My Carbon Test Server, generated by the game.

How is My Carbon Test Server configured, and what rules apply?

The name of My Carbon Test Server carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.

About the server

What region hosts My Carbon Test Server?

Nothing about a region is published by My Carbon Test Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 38.49.78.238:25566.

What Rust version does My Carbon Test Server currently run?

Rust network protocol 2634 and build 166640 on Windows is what My Carbon Test Server uses. The protocol must match for you to join; Steam will update your game.

How reliably does My Carbon Test Server stay online?

My Carbon Test Server is not online at the moment; the last sighting was 22 days 2 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 17 September 2026.

Wipe schedule

When does My Carbon Test Server wipe, and how often?

With no fixed rhythm, My Carbon Test Server wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 22 days 22 hours ago.

On My Carbon Test Server, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 0 hours after it began. Above half the peak until the next wipe: that held in 100% of its recent wipes.

Tags, lists

How should you read the tags on My Carbon Test Server?

These are the tags My Carbon Test Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166640 (Build): The game build is 166640; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does My Carbon Test Server appear in?

The Rust Data Lab lists that include My Carbon Test Server are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

What position does My Carbon Test Server hold among Rust servers?

The seven-day player-hours table has My Carbon Test Server at #15,967, in the top 71% of ranked servers.

How many players does My Carbon Test Server have at the moment?

The last recorded sighting of My Carbon Test Server was 22 days 2 hours ago, and it is offline now.

How to join

What steps get you onto My Carbon Test Server?

Open the console with F1 in Rust and type client.connect 38.49.78.238:25566. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166640,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players Player slots: 50.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166640
Build The game build is 166640.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.