Rust Data LabData lab · live
Live readings Servers11,856 Players86,772 Populated3,806 Fresh wipes · 3h363 Sampled every 5 min

Element card · group Modded · atomic number 15,344, its rank

SRCC LAB aux02 probe

Offline 38.59.10.124:28315 checked 3d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak –
Rank · atomic number#15,344top 69%
Last wipe3d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 177
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  4. 4 Ru 404 RUST 2Х|ДЛ… 87
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  6. 6 Ru 404 RUST 2Х|ДЛ… 233
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Quick answers

from the figures on this page

Map and rules

How is SRCC LAB aux02 probe configured, and what rules apply?

No gather rate appears in the name of SRCC LAB aux02 probe. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.

Server details

In what location does SRCC LAB aux02 probe sit?

There is no region on record for SRCC LAB aux02 probe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 38.59.10.124:28315 is the address it uses.

On what Rust version does SRCC LAB aux02 probe operate?

Rust network protocol 2635 and build 167819 on Windows is what SRCC LAB aux02 probe uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is SRCC LAB aux02 probe for staying online?

SRCC LAB aux02 probe is not online at the moment; the last sighting was 3 days 12 hours ago. It was online for 0 of 48 hours in the last 2 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 26 October 2026.

Wipe days

How often does a wipe happen on SRCC LAB aux02 probe, and at what time?

The record holds too few of SRCC LAB aux02 probe's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 3 days 12 hours ago the current world was made.

Lists and tags

Which meanings sit behind the tags on SRCC LAB aux02 probe?

The game's server browser reads the tags SRCC LAB aux02 probe publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs167819 (Build): Build number: 167819; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does SRCC LAB aux02 probe come up?

You will find SRCC LAB aux02 probe on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player counts

Against other Rust servers, where does SRCC LAB aux02 probe place?

Player hours over the last week put SRCC LAB aux02 probe at #15,344, inside the top 69% of ranked servers.

How full is SRCC LAB aux02 probe right now?

SRCC LAB aux02 probe is offline at the moment; the last sighting was 3 days 12 hours ago. The past week gives an average of 0 players.

How to join

How can you connect to SRCC LAB aux02 probe?

In Rust, press F1 and enter client.connect 38.59.10.124:28315. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs167819,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players 1 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs167819
Build Build number: 167819.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.