Rust Data LabData lab · live
Live readings Servers11,770 Players75,264 Populated3,495 Fresh wipes · 3h241 Sampled every 5 min

Element card · group Modded · atomic number 15,276, its rank

RustDev release-2 test (local only)

Offline 38.64.18.124:28415 checked 4d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,276top 69%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Tue 20 OctTue 20 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 23:09 UTC8d ago 1 – running 0
Tue 20 Oct, 01:09 UTC9d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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  2. 2 Ми МИНИ-КАРТА 2Х … 121
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 121/ 100
  3. 3 Re RETRO RUST #1 … 71
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 120 on average 71/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 30
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 30/ 700
  5. 5 Ru 404 RUST 2Х|ДЛ… 74
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average 74/ 700
  6. 6 Ru RustSpain.com … 293
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 293/ 310

Quick answers

from the figures on this page

Settings and map

What map is in play on RustDev release-2 test (local only)?

A procedural map runs on RustDev release-2 test (local only), generated by the game.

What rules has RustDev release-2 test (local only) set, and what settings are in force?

No gather rate appears in the name of RustDev release-2 test (local only). Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server facts

Which location is RustDev release-2 test (local only) based in?

There is no region on record for RustDev release-2 test (local only). Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 38.64.18.124:28415.

On what Rust version does RustDev release-2 test (local only) operate?

Rust network protocol 2635 and build 168909 on Windows is what RustDev release-2 test (local only) uses. The protocol must match for you to join; Steam will update your game.

Does RustDev release-2 test (local only) stay up, and how reliable is its uptime?

Currently offline, RustDev release-2 test (local only) was last seen 4 days 22 hours ago. For the last 7 full days, 13 of 168 hours were online, giving 8% uptime. On 16 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

What is the wiping pattern on RustDev release-2 test (local only)?

Too few wipes are on record for RustDev release-2 test (local only) to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 18 days 2 hours ago.

On RustDev release-2 test (local only), what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in.

Lists and tags

How should you read the tags on RustDev release-2 test (local only)?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list RustDev release-2 test (local only) publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does RustDev release-2 test (local only) come up?

These themed Rust Data Lab lists carry RustDev release-2 test (local only): Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does RustDev release-2 test (local only) place?

Player hours over the last week put RustDev release-2 test (local only) at #15,276, inside the top 69% of ranked servers.

What does the current player count on RustDev release-2 test (local only) tell you?

RustDev release-2 test (local only) is offline at the moment; the last sighting was 4 days 22 hours ago. The past week gives an average of 0 players.

Connection

What is the way to join RustDev release-2 test (local only)?

You can connect by pressing F1 in Rust and entering client.connect 38.64.18.124:28415, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.