Element card · group Modded · atomic number 15,137, its rank
RustDev release test (local only)
Offline 38.64.19.109:28015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on RustDev release test (local only)?
Generated by the game, the map on RustDev release test (local only) is procedural.
What settings and rules apply on RustDev release test (local only)?
Nothing in the name of RustDev release test (local only) gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.
About the server
Which location is RustDev release test (local only) based in?
Nothing about a region is published by RustDev release test (local only). The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 38.64.19.109:28015 is the address it uses.
On what Rust version does RustDev release test (local only) operate?
Rust network protocol 2634 and build 167781 on Windows is what RustDev release test (local only) uses. The protocol must match for you to join; Steam will update your game.
How dependable is RustDev release test (local only) for staying online?
RustDev release test (local only) is not online at the moment; the last sighting was 13 days 7 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 10 October 2026.
Wipe schedule
What is the wiping pattern on RustDev release test (local only)?
Too few wipes are on record for RustDev release test (local only) to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 24 days 13 hours ago.
Lists and tags
What should you understand from the tags RustDev release test (local only) carries?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list RustDev release test (local only) publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does RustDev release test (local only) come up?
The Rust Data Lab lists that include RustDev release test (local only) are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
How does RustDev release test (local only) compare with other servers in the rankings?
The seven-day player-hours table has RustDev release test (local only) at #15,137, in the top 70% of ranked servers.
What does the current player count on RustDev release test (local only) tell you?
RustDev release test (local only) is offline at the moment; the last sighting was 13 days 7 hours ago.
How to join
How can you connect to RustDev release test (local only)?
You can connect by pressing F1 in Rust and entering client.connect 38.64.19.109:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.