Element card · group Modded · atomic number 15,800, its rank
RustDev release test (local only)
Offline 38.64.19.137:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on RustDev release test (local only)?
Generated by the game, the map on RustDev release test (local only) is procedural.
What settings and rules apply on RustDev release test (local only)?
The name of RustDev release test (local only) carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server details
In what location does RustDev release test (local only) sit?
No region is published by RustDev release test (local only). Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 38.64.19.137:28015.
Which Rust version is RustDev release test (local only) on?
Rust network protocol 2634 and build 166652 on Windows is what RustDev release test (local only) uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does RustDev release test (local only) stay online?
Right now RustDev release test (local only) is offline, with its last appearance 19 days 22 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 4 October 2026.
Wipe days
How often does a wipe happen on RustDev release test (local only), and at what time?
RustDev release test (local only)'s wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 25 days 5 hours ago.
Tags, lists
How should you read the tags on RustDev release test (local only)?
These are the tags RustDev release test (local only) makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does RustDev release test (local only) appear in?
You will find RustDev release test (local only) on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What position does RustDev release test (local only) hold among Rust servers?
RustDev release test (local only) sits at #15,800 for seven-day player hours, placing it in the top 72% of ranked servers.
How full is RustDev release test (local only) right now?
The last recorded sighting of RustDev release test (local only) was 19 days 22 hours ago, and it is offline now.
How to join
How can you connect to RustDev release test (local only)?
Open the console with F1 in Rust and type client.connect 38.64.19.137:28015. The Launch Rust button on this page does the same job through Steam.