Element card · group Modded · atomic number 15,962, its rank
RustDev staging test (local only)
Offline 38.64.19.137:28115 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on RustDev staging test (local only)?
The map on RustDev staging test (local only) is procedural, made by the game.
What rules has RustDev staging test (local only) set, and what settings are in force?
Nothing in the name of RustDev staging test (local only) gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
About the server
Which location is RustDev staging test (local only) based in?
No region is published by RustDev staging test (local only). What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 38.64.19.137:28115.
What Rust version does RustDev staging test (local only) currently run?
Rust network protocol 2634 and build 166655 on Windows is what RustDev staging test (local only) uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does RustDev staging test (local only) stay up, and how reliable is its uptime?
Currently offline, RustDev staging test (local only) was last seen 25 days 2 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 4 October 2026.
Wipe schedule
When does RustDev staging test (local only) wipe, and how often?
The record holds too few of RustDev staging test (local only)'s wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 25 days 3 hours ago the current world was made.
Lists and tags
Which meanings sit behind the tags on RustDev staging test (local only)?
These are the tags RustDev staging test (local only) makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166655 (Build): Build number: 166655; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does RustDev staging test (local only) appear in?
You will find RustDev staging test (local only) on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How does RustDev staging test (local only) compare with other servers in the rankings?
RustDev staging test (local only) sits at #15,962 for seven-day player hours, placing it in the top 71% of ranked servers.
What does the current player count on RustDev staging test (local only) tell you?
The last recorded sighting of RustDev staging test (local only) was 25 days 2 hours ago, and it is offline now.
How to join
What steps get you onto RustDev staging test (local only)?
You can connect by pressing F1 in Rust and entering client.connect 38.64.19.137:28115, or by pressing Launch Rust here, which starts the game through Steam and joins for you.