Rust Data LabData lab · live
Live readings Servers11,872 Players102,993 Populated3,951 Fresh wipes · 3h555 Sampled every 5 min

Element card · group Vanilla · atomic number 8,279, its rank

Rust RP Test Server

Online 40.160.19.130:29015 checked 11m ago

vanillamoddedcarbon
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak 2
Rank · atomic number#8,279top 37%
Last wipe126d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75120:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 17 OctFri 16 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 12:12 UTC12d ago 1 – running 1
Fri 16 Oct, 14:15 UTC13d ago 1 – 0.9 days 1
Sun 11 Oct, 22:59 UTC17d ago 2 halved by day 2 4.6 days 0
Thu 1 Oct, 17:59 UTC FW28d ago 1 halved by day 1 10.2 days 1
Thu 17 Sep, 23:28 UTC41d ago 1 halved by day 1 13.8 days 0
Wed 16 Sep, 00:24 UTC43d ago 1 – 2 days 1
Mon 14 Sep, 02:09 UTC45d ago 1 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What rules has Rust RP Test Server set, and what settings are in force?

The name of Rust RP Test Server carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. Vanilla is its own label: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts Rust RP Test Server?

There is no region on record for Rust RP Test Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 40.160.19.130:29015 is the address it uses.

Which Rust version is Rust RP Test Server on?

Rust network protocol 2635 and build 168909 on Linux is what Rust RP Test Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Rust RP Test Server stay up, and how reliable is its uptime?

Right now, Rust RP Test Server is reachable. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

What is the wiping pattern on Rust RP Test Server?

There is no next wipe to predict for Rust RP Test Server, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 126 days 3 hours ago the current world was made.

On Rust RP Test Server, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.

Tags, lists

How should you read the tags on Rust RP Test Server?

The game's server browser reads the tags Rust RP Test Server publishes, which are gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): It has 0 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Rust RP Test Server appear in?

The Rust Data Lab lists that include Rust RP Test Server are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does Rust RP Test Server place?

Rust RP Test Server sits at #8,279 for seven-day player hours, placing it in the top 37% of ranked servers.

What does the current player count on Rust RP Test Server tell you?

Rust RP Test Server has 0 players at the moment. Averaged over the past week: 0 players, peaking at 2. Peak time in the past 48 hours: 16:00 UTC, when the average was 1 players.

How to join

How can you connect to Rust RP Test Server?

You can connect by pressing F1 in Rust and entering client.connect 40.160.19.130:29015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp0
Max players It has 0 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.