Rust Data LabData lab · live
Live readings Servers11,847 Players92,510 Populated3,855 Fresh wipes · 3h385 Sampled every 5 min

Element card · group Modded · atomic number 1,779, its rank

Eventful Rust 2026

Online 40.160.21.156:28015 checked 9m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average3peak 19
Rank · atomic number#1,779top 8%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0510152016:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak25players, last three wipes
crowd held0%else halves by day 7

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 1 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 19, 7 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:45 UTC13d ago 19 – running 0
Thu 1 Oct, 23:45 UTC FW27d ago 31 halved by day 7 13.8 days 0
Thu 1 Oct, 17:41 UTC FW27d ago 25 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 187
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Quick answers

from the figures on this page

Map and rules

What map is in play on Eventful Rust 2026?

A procedural map of size 4,000 with seed 1444908216 runs on Eventful Rust 2026, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has Eventful Rust 2026 set, and what settings are in force?

The name of Eventful Rust 2026 carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

About the server

What region hosts Eventful Rust 2026?

There is no region on record for Eventful Rust 2026. Rust Data Lab shows a server's stated location, not a verified position of the machine. 40.160.21.156:28015 is the address it uses.

Which Rust version is Eventful Rust 2026 on?

Rust network protocol 2635 and build 167058 on Windows is what Eventful Rust 2026 uses. The protocol must match for you to join; Steam will update your game.

How dependable is Eventful Rust 2026 for staying online?

At the moment, Eventful Rust 2026 is online. The uptime it reports suggests it restarted roughly 9 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 1 October 2026, Rust Data Lab saw it for the first time.

How well does Eventful Rust 2026 perform?

Server fps averaged 121 over the last 48 hours, with 92 as the lowest. The maximum entity count was 132,130, covering buildings, deployables and all else in the world. The highest memory usage was 3,286 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

What is the wiping pattern on Eventful Rust 2026?

No next wipe can be predicted on Eventful Rust 2026: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 13 days 20 hours ago.

How does Eventful Rust 2026 look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 25 players. 7 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 7 when it didn't hold.

Tags, lists

How should you read the tags on Eventful Rust 2026?

The game's server browser reads the tags Eventful Rust 2026 publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs167058 (Build): Build number: 167058; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Eventful Rust 2026 come up?

You will find Eventful Rust 2026 on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How does Eventful Rust 2026 compare with other servers in the rankings?

Eventful Rust 2026 sits at #1,779 for seven-day player hours, placing it in the top 8% of ranked servers.

What does the current player count on Eventful Rust 2026 tell you?

At the moment Eventful Rust 2026 has 0 of its 100 slots filled. The week's figures average 3 players and top out at 19. Peak time in the past 48 hours: 23:00 UTC, when the average was 10 players.

Getting on

What steps get you onto Eventful Rust 2026?

You can connect by pressing F1 in Rust and entering client.connect 40.160.21.156:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players It has 100 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs167058
Build Build number: 167058.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.