Rust Data LabData lab · live
Live readings Servers11,700 Players44,565 Populated3,103 Fresh wipes · 3h103 Sampled every 5 min

Element card · group Modded · atomic number 15,349, its rank

Takaro Dev

Offline 40.76.191.131:28015 checked 6d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,349top 69%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 41
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  4. 4 Ru 404 RUST 2Х|ДЛ… 34
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  5. 5 Ru RustSpain.com … 6
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  6. 6 Ru 404 RUST 2Х|ДЛ… 5
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Quick answers

from the figures on this page

Settings and map

What map is in play on Takaro Dev?

Generated by the game, the map on Takaro Dev is procedural.

What rules has Takaro Dev set, and what settings are in force?

Nothing in the name of Takaro Dev gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC is off, Valve's anti-cheat.

Server facts

Which location is Takaro Dev based in?

There is no region on record for Takaro Dev. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 40.76.191.131:28015.

What Rust version does Takaro Dev currently run?

Rust network protocol 2634 and build 167781 on Linux is what Takaro Dev uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Takaro Dev stay up, and how reliable is its uptime?

Takaro Dev is not online at the moment; the last sighting was 6 days 7 hours ago. It was online for 0 of 144 hours in the last 6 full days, which is 0% uptime. On 22 October 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on Takaro Dev?

The record holds too few of Takaro Dev's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 6 days 7 hours ago the current world was made.

Lists and tags

What should you understand from the tags Takaro Dev carries?

These are the tags Takaro Dev makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Takaro Dev come up?

You will find Takaro Dev on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player counts

What position does Takaro Dev hold among Rust servers?

The seven-day player-hours table has Takaro Dev at #15,349, in the top 69% of ranked servers.

How many players does Takaro Dev have at the moment?

Takaro Dev is offline at the moment; the last sighting was 6 days 7 hours ago. The past week gives an average of 0 players.

How to join

How can you connect to Takaro Dev?

Open the console with F1 in Rust and type client.connect 40.76.191.131:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.