Element card · group Modded · atomic number 8,962, its rank
TEST COPY (update check)
Offline 42.114.93.106:28025 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on TEST COPY (update check)?
A procedural map runs on TEST COPY (update check), generated by the game.
How is TEST COPY (update check) configured, and what rules apply?
Nothing in the name of TEST COPY (update check) gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.
About the server
What region hosts TEST COPY (update check)?
Nothing about a region is published by TEST COPY (update check). Rust Data Lab shows a server's stated location, not a verified position of the machine. 42.114.93.106:28025 is the address it uses.
On what Rust version does TEST COPY (update check) operate?
On Windows, TEST COPY (update check) is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
Does TEST COPY (update check) stay up, and how reliable is its uptime?
Currently offline, TEST COPY (update check) was last seen 5 days 6 hours ago. For the last 5 full days, 6 of 120 hours were online, giving 5% uptime. It first appeared to Rust Data Lab on 23 October 2026.
Wipes and resets
What is the wiping pattern on TEST COPY (update check)?
TEST COPY (update check)'s wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 9 days 20 hours ago.
Where it appears
Which meanings sit behind the tags on TEST COPY (update check)?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon: that is the tag list TEST COPY (update check) publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does TEST COPY (update check) come up?
The Rust Data Lab lists that include TEST COPY (update check) are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
Against other Rust servers, where does TEST COPY (update check) place?
Player hours over the last week put TEST COPY (update check) at #8,962, inside the top 40% of ranked servers.
How many players does TEST COPY (update check) have at the moment?
No live signal from TEST COPY (update check) right now, which was last seen 5 days 6 hours ago. The week's figures average 0 players and top out at 1.
Getting on
How can you connect to TEST COPY (update check)?
Open the console with F1 in Rust and type client.connect 42.114.93.106:28025. The Launch Rust button on this page does the same job through Steam.