Rust Data LabData lab · live
Live readings Servers11,873 Players96,161 Populated3,898 Fresh wipes · 3h387 Sampled every 5 min

Element card · group Modded · atomic number 5,770, its rank

A Rust Server

Online 43.249.194.92:10675 checked 13m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 4 0% full Room to join
7-day average0peak 2
Rank · atomic number#5,770top 26%
Last wipe2d agono schedule published
Next wipe4d 12hTue 3 Nov, 04:31 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5217:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

a steady gap

Next wipe Tuesday 3 November, 04:31 UTC, in 4d 12h. Every 7 days · medium confidence

usual gap6.6 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak2players, last three wipes
crowd held25%else halves by day 4

Coming wipes

  1. 4d 12hTue 3 Nov, 04:31 UTC
  2. 7d 2hThu 5 Nov, 19:00 UTCFW
  3. 11d 11hTue 10 Nov, 04:16 UTC
  4. 18d 11hTue 17 Nov, 04:02 UTC
  5. 25d 11hTue 24 Nov, 03:47 UTC
  6. 32d 11hTue 1 Dec, 03:32 UTC
  7. 35d 2hThu 3 Dec, 19:00 UTCFW
  8. 39d 10hTue 8 Dec, 03:18 UTC

The first 48 hours of its last wipes

Tue 27 OctMon 19 OctTue 13 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 32 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 04:46 UTC2d ago 2 – running 0
Mon 19 Oct, 12:07 UTC10d ago 1 halved by day 4 7.7 days 0
Tue 13 Oct, 08:20 UTC16d ago 2 halved by day 4 6.2 days 0
Tue 6 Oct, 08:34 UTC23d ago 2 held half 7 days 0
Wed 30 Sep, 14:31 UTC29d ago 1 halved by day 2 5.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on A Rust Server?

The map on A Rust Server is procedural at size 3,750 with seed 1337, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: Custom Map.

How is A Rust Server configured, and what rules apply?

Nothing in the name of A Rust Server gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server details

What region hosts A Rust Server?

No region is published by A Rust Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 43.249.194.92:10675.

On what Rust version does A Rust Server operate?

Rust network protocol 2635 and build 168909 on Linux is what A Rust Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does A Rust Server stay online?

A Rust Server is live as of now. The uptime it reports suggests it restarted roughly 24 hours ago. For the last 7 full days, 128 of 168 hours were online, giving 76% uptime. The first sighting by Rust Data Lab was on 24 September 2026.

Does A Rust Server hold a steady performance?

The last 48 hours show an average of 70 server fps and a minimum of 50. Buildings, deployables and everything else in the world added up to as many as 94,254 entities. Up to 2,932 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

How often does a wipe happen on A Rust Server, and at what time?

About every 6.6 days is how often A Rust Server has wiped lately. Due next on Tuesday 3 November at 04:31 UTC is its wipe. Counting back, the current world began 2 days 10 hours ago.

How does A Rust Server look on the day of a wipe?

Recent wipes on average reached 2 players at their busiest. 32 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 25% of its recent wipes. Where it did not hold, the crowd dropped below half by day 4.

Tags, lists

Which meanings sit behind the tags on A Rust Server?

These are the tags A Rust Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp4 (Max players): It has 4 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does A Rust Server come up?

You will find A Rust Server on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

How does A Rust Server compare with other servers in the rankings?

The seven-day player-hours table has A Rust Server at #5,770, in the top 26% of ranked servers.

How many players does A Rust Server have at the moment?

Of 4 slots, 0 are taken on A Rust Server right now. A seven-day sample gives 0 players on average and 2 at the top. Peak time in the past 48 hours: 12:00 UTC, when the average was 2 players.

How to join

What steps get you onto A Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 43.249.194.92:10675, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp4
Max players It has 4 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.