Rust Data LabData lab · live
Live readings Servers11,750 Players59,433 Populated3,457 Fresh wipes · 3h136 Sampled every 5 min

Element card · group Modded · atomic number 15,817, its rank

local

Offline 45.114.63.41:35100 checked 17d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,817top 72%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k9 Oct11 Oct12 Oct14 Oct15 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 20:30 UTC18d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 69
    ShockRust | Blue | NoLimit no group limit · 163 on average 69/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 125
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 125/ 100
  3. 3 Re RETRO RUST #1 … 83
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 113 on average 83/ 225
  4. 4 Ru RustSpain.com … 25
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 25/ 200
  5. 5 Ru 404 RUST 2Х|ДЛ… 75
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average 75/ 700
  6. 6 Ru 404 RUST 2Х|ДЛ… 17
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 17/ 1,000

Quick answers

from the figures on this page

Settings and map

What map is in play on local?

The map on local is procedural, made by the game.

What settings and rules apply on local?

The name of local carries no gather rate. Nothing is published about a group limit. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server facts

In what location does local sit?

No region comes from local; it does give us5 as its region code. Rust Data Lab shows a server's stated location, not a verified position of the machine. 45.114.63.41:35100 is the address it uses.

What Rust version does local currently run?

On Windows, local is running Rust network protocol 2574 and build 111282. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is local for staying online?

Right now local is offline, with its last appearance 17 days 14 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 9 October 2026.

Wipes and resets

When does local wipe, and how often?

The record holds too few of local's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 18 days 1 hours ago the current world was made.

On local, what happens when wipe day arrives?

Recent wipes on average reached 0 players at their busiest. Peak numbers on the latest wipe came 0 hours in.

Where it appears

How should you read the tags on local?

These are the tags local makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; v2574 (Protocol): The server runs protocol 2574, so your game needs the same version; cs111282 (Build): Build number: 111282; ptrak (Networking): This runs on RakNet, the standard layer; $rus5 (Region code): Region code: us5; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does local come up?

You will find local on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o.

Population

What position does local hold among Rust servers?

Player hours over the last week put local at #15,817, inside the top 72% of ranked servers.

What does the current player count on local tell you?

local is offline at the moment; the last sighting was 17 days 14 hours ago.

Getting on

What steps get you onto local?

In Rust, press F1 and enter client.connect 45.114.63.41:35100. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$rus5,v2574,gmrust,cs111282,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
v2574
Protocol The server runs protocol 2574, so your game needs the same version.
cs111282
Build Build number: 111282.
ptrak
Networking This runs on RakNet, the standard layer.
$rus5
Region code Region code: us5.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.