Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h58 Sampled every 5 min

Element card · group Modded · atomic number 15,373, its rank

THE AUSTRALIA & N/Z

Online OC 45.121.210.82:49175 checked 2h ago

quad monthly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak –
Rank · atomic number#15,373top 69% · #178 in OC
Last wipe26d agomonthly schedule
Next wipe7d 23hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct18 Oct23 Oct28 Oct

Top 69% of all ranked servers, top 87% in OC, and #629 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ol Old Gits Gamin… 0
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  2. 2 Ru RustReborn.gg … 1
    RustReborn.gg AU - Bedwars | AimTrain | Creative | Arena | FFA OC · no group limit · 3 on average 1/ 50
  3. 3 Ru RustReborn.gg … 1,193
    RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA EU · no group limit · 710 on average 1,193/ 1,500
  4. 4 Ra R2 - Aim train… 391
    R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 215 on average 391/ 450
  5. 5 Ru RustGames.gg |… 153
    RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 82 on average 153/ 400
  6. 6 Do DOGFIGHT 2 | B… 139
    DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP groups of 30+ · weekly · 65 on average 139/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on THE AUSTRALIA & N/Z?

THE AUSTRALIA & N/Z runs a procedural map of size 3,750 with seed 517640405; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Custom Map.

What rules has THE AUSTRALIA & N/Z set, and what settings are in force?

No gather rate appears in the name of THE AUSTRALIA & N/Z. The group cap is 4 players (quad). Play runs as minigames & battle royale, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server facts

In what location does THE AUSTRALIA & N/Z sit?

The OC tag is how THE AUSTRALIA & N/Z lists itself, in Oceania. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 45.121.210.82:49175 is the address it uses.

What Rust version does THE AUSTRALIA & N/Z currently run?

On Windows, THE AUSTRALIA & N/Z is running Rust network protocol 2634 and build 166586. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is THE AUSTRALIA & N/Z for staying online?

THE AUSTRALIA & N/Z is live as of now. The uptime it reports suggests it restarted roughly 11 days 10 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. It first appeared to Rust Data Lab on 2 October 2026.

Does THE AUSTRALIA & N/Z hold a steady performance?

Server fps averaged 60 over the last 48 hours, with 57 as the lowest. The maximum entity count was 43,588, covering buildings, deployables and all else in the world. The highest memory usage was 5,852 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

What is the wiping pattern on THE AUSTRALIA & N/Z?

Estimated from the force wipe is when THE AUSTRALIA & N/Z next wipes. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 26 days 8 hours ago the current world was made. Wipes monthly, according to the schedule in its tags.

Where it appears

Which meanings sit behind the tags on THE AUSTRALIA & N/Z?

The game's server browser reads the tags THE AUSTRALIA & N/Z publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp20 (Max players): Player slots: 20; ts4 (Group limit): Teams cap at 4 players; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): It runs build 166586; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^e (Minigames): The draw is minigames: arenas, Bedwars, parkour and others; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; OC (Oceania): The server browser files it under Oceania. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does THE AUSTRALIA & N/Z appear in?

These themed Rust Data Lab lists carry THE AUSTRALIA & N/Z: Rust servers in Oceania and Modded Rust servers, measured. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Monthly ^m, Minigames ^e, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

Population

Against other Rust servers, where does THE AUSTRALIA & N/Z place?

THE AUSTRALIA & N/Z is #15,373 on seven-day player hours, #178 in Oceania, and in the top 69% of all ranked servers. Within quad, its rank is #629.

How many players does THE AUSTRALIA & N/Z have at the moment?

At the moment THE AUSTRALIA & N/Z has 0 of its 20 slots filled. Over seven days the mean player count is 0.

How to join

How can you connect to THE AUSTRALIA & N/Z?

You can connect by pressing F1 in Rust and entering client.connect 45.121.210.82:49175, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://discord.com/invite/9DM9dzZQz4.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^m,^e,OC,gmvanilla,cs166586,ts4,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp20
Max players Player slots: 20.
ts4
Group limit Teams cap at 4 players.
v2634
Protocol To join, your game must match protocol 2634.
cs166586
Build It runs build 166586.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Gameplay

^e
Minigames The draw is minigames: arenas, Bedwars, parkour and others.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

OC
Oceania The server browser files it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.