Rust Data LabData lab · live
Live readings Servers11,686 Players34,855 Populated2,843 Fresh wipes · 3h96 Sampled every 5 min

Element card · group Modded · atomic number 287, its rank

DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP

Online 91.244.197.135:28015 checked 7m ago

weekly wipes moddedoxide
Join the experiment
Atomic mass · players now 26/ 250 10% full Room to join
7-day average67peak 178
Rank · atomic number#287top 1%
Last wipe1d agoweekly schedule
Next wipe23hFri 30 Oct, 03:03 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
05010015020004:0013:0022:0007:0016:0002:00Wiped Wed 28 Oct, 03:03 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
02040608004:0013:0022:0007:0016:0002:00Wiped Wed 28 Oct, 03:03 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
120040060080020 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 1% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

a steady gap

Next wipe Friday 30 October, 03:03 UTC, in 23h. Every 2 days · medium confidence

usual gap1 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak146players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 23hFri 30 Oct, 03:03 UTC
  2. 2d 23hSun 1 Nov, 03:03 UTC
  3. 4d 23hTue 3 Nov, 03:03 UTC
  4. 7d 15hThu 5 Nov, 19:00 UTCFW
  5. 8d 23hSat 7 Nov, 03:03 UTC
  6. 10d 23hMon 9 Nov, 03:03 UTC
  7. 12d 23hWed 11 Nov, 03:03 UTC
  8. 14d 23hFri 13 Nov, 03:03 UTC

The first 48 hours of its last wipes

Mon 26 OctSat 24 OctThu 22 Oct
050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 152, 11 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 03:03 UTC1d ago – – running 20
Mon 26 Oct, 03:04 UTC3d ago 152 held half 2 days 11
Sat 24 Oct, 03:04 UTC5d ago 158 held half 2 days 5
Thu 22 Oct, 03:04 UTC7d ago 129+3 queue held half 2 days 9
Wed 21 Oct, 03:03 UTC8d ago 129+3 queue – 1 days 1
Tue 20 Oct, 03:03 UTC9d ago 84 – 1 days 0
Mon 19 Oct, 03:04 UTC10d ago 96 – 1 days 6
Sun 18 Oct, 09:38 UTC10d ago 99 – 0.7 days 6
Sat 17 Oct, 18:05 UTC11d ago 99 – 0.6 days 72
Sat 17 Oct, 03:04 UTC12d ago 99 – 0.6 days 10

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  2. 2 Nu Nuclear Cargo/… 2
    Nuclear Cargo/Oil Trainer groups of 8+ · weekly · 1 on average 2/ 40
  3. 3 No NO WIPE| HELL … 1
    NO WIPE| HELL NATION 25XPVE-100XPVP (No Stability|Mymini|Kits|S groups of 8+ · weekly · 1 on average 1/ 50
  4. 4 Ru RustReborn.gg … 308
    RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA EU · no group limit · 722 on average 308/ 350
  5. 5 Ra R2 - Aim train… 17
    R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 218 on average 17/ 400
  6. 6 Ru RustGames.gg |… 21
    RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 83 on average 21/ 400

Quick answers

from the figures on this page

Server setup

What map is in play on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?

A procedural map of size 6,000 with seed 1337 runs on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. The name of the map is: DOGFIGHT 2.0.

What rules has DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP set, and what settings are in force?

The name of DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP carries no gather rate. Groups top out at 30 players. Play runs as minigames & battle royale, battle royale, Bedwars, parkour and arenas. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?

No region is published by DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 91.244.197.135:28015.

Which Rust version is DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP on?

On Windows, DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP stay online?

Right now, DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP is reachable. According to the uptime it reports, the last restart was about 5 hours ago. For the last 7 full days, 160 of 168 hours were online, giving 95% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP hold a steady performance?

The last 48 hours show an average of 58 server fps and a minimum of 38. Buildings, deployables and everything else in the world added up to as many as 17,500 entities. Up to 5,315 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe days

When does DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP wipe, and how often?

Lately the gap between wipes on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP has averaged about 1 days. Due next on Friday 30 October at 03:03 UTC is its wipe. Counting back, the current world began 24 hours ago. Its tags carry a weekly wipe schedule.

On DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP, what happens when wipe day arrives?

At their busiest, recent wipes averaged 146 players. Peak numbers on the latest wipe came 11 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.

Where it appears

Which meanings sit behind the tags on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?

gmrust (Game mode): Survival in the standard Rust style; mp250 (Max players): It has 250 slots; ts30 (Group limit): Teams cap at 30 players; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^w (Weekly): A wipe comes every week; ^e (Minigames): The draw is minigames: arenas, Bedwars, parkour and others; ^d (Combat training): Practise aim and PvP while the loot comes to you; ^i (Battlefield): Quick, kit-based PvP at high rates; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; modded (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP appear in?

You will find DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP on the following Rust Data Lab lists: Modded Rust servers, measured, Aim training servers, measured live and Battlefield servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Players now: At least 10; Average players: 50+ on average.

Who operates DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?

Sharing its dogfight.online hostname with 2 other servers we track, DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP is most likely run by the same operator as those.

Population

How does DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP compare with other servers in the rankings?

Player hours over the last week put DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP at #287, inside the top 1% of ranked servers.

How many players does DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP have at the moment?

At the moment DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP has 26 of its 250 slots filled. The week's figures average 67 players and top out at 178. Peak time in the past 48 hours: 13:00 UTC, when the average was 156 players.

Connection

What is the way to join DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?

Open the console with F1 in Rust and type client.connect 91.244.197.135:28015. The Launch Rust button on this page does the same job through Steam. For more, visit https://t.me/dogfightonline.

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^w,^e,^d,^i,gmrust,cs168909,ts30,^o^z,modded

Game

gmrust
Game mode Survival in the standard Rust style.
mp250
Max players It has 250 slots.
ts30
Group limit Teams cap at 30 players.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Wipe schedule

^w
Weekly A wipe comes every week.

Gameplay

^e
Minigames The draw is minigames: arenas, Bedwars, parkour and others.
^d
Combat training Practise aim and PvP while the loot comes to you.
^i
Battlefield Quick, kit-based PvP at high rates.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.
modded
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.