Element card · group Modded · atomic number 15,419, its rank
GAME_RUST
Offline 45.126.211.153:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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- 3 Re RETRO RUST #1 … 85
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5
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Quick answers
from the figures on this pageSettings and map
What map is in play on GAME_RUST?
Generated by the game, the map on GAME_RUST is procedural.
What rules has GAME_RUST set, and what settings are in force?
No gather rate appears in the name of GAME_RUST. Nothing is published about a group limit. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Anti-cheat is off: Valve's VAC.
Server details
Which location is GAME_RUST based in?
Nothing about a region is published by GAME_RUST. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 45.126.211.153:28015 is the address it uses.
Which Rust version is GAME_RUST on?
On Windows, GAME_RUST is running Rust network protocol 1805. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is GAME_RUST for staying online?
Currently offline, GAME_RUST was last seen 2 days 12 hours ago. For the last 2 full days, 0 of 48 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 25 October 2026.
Wipe schedule
When does GAME_RUST wipe, and how often?
Too few wipes are on record for GAME_RUST to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC.
Lists and tags
What should you understand from the tags GAME_RUST carries?
These are the tags GAME_RUST makes public for the server browser to read: mp20 (Max players): Player slots: 20; v1805 (Protocol): The server runs protocol 1805, so your game needs the same version; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): You will find it under Modded: the game is altered by plugins or settings; h3f8af68b (Custom tag): A plugin or the owner set this tag; it is not standard Rust. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does GAME_RUST come up?
The Rust Data Lab lists that include GAME_RUST are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded.
Player numbers
Against other Rust servers, where does GAME_RUST place?
The seven-day player-hours table has GAME_RUST at #15,419, in the top 69% of ranked servers.
How full is GAME_RUST right now?
No live signal from GAME_RUST right now, which was last seen 2 days 12 hours ago. The seven-day average for this server is 0 players.
Connection
What steps get you onto GAME_RUST?
In Rust, press F1 and enter client.connect 45.126.211.153:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.