Element card · group Modded · atomic number 12,919, its rank
IKS[211 Devblog]
Offline 45.13.186.161:27015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What rules has IKS[211 Devblog] set, and what settings are in force?
The name of IKS[211 Devblog] carries no gather rate. The server publishes no limit on group size. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The VAC anti-cheat from Valve is disabled.
Server facts
What region hosts IKS[211 Devblog]?
Nothing about a region is published by IKS[211 Devblog]. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 45.13.186.161:27015.
On what Rust version does IKS[211 Devblog] operate?
On Windows, IKS[211 Devblog] is running Rust network protocol 2164. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does IKS[211 Devblog] stay online?
Currently offline, IKS[211 Devblog] was last seen 14 days 15 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 14 October 2026, Rust Data Lab saw it for the first time.
Wipe schedule
How often does a wipe happen on IKS[211 Devblog], and at what time?
The record holds too few of IKS[211 Devblog]'s wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 16 days 13 hours ago the current world was made.
Lists and tags
What should you understand from the tags IKS[211 Devblog] carries?
mp10 (Max players): It has 10 slots; v2164 (Protocol): The server runs protocol 2164, so your game needs the same version; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Because plugins or settings change the game, it is filed under Modded; hb68d7370 (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust: that is the tag list IKS[211 Devblog] publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does IKS[211 Devblog] come up?
You will find IKS[211 Devblog] on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded.
Player numbers
Against other Rust servers, where does IKS[211 Devblog] place?
The seven-day player-hours table has IKS[211 Devblog] at #12,919, in the top 60% of ranked servers.
How full is IKS[211 Devblog] right now?
IKS[211 Devblog] is offline at the moment; the last sighting was 14 days 15 hours ago.
How to join
What steps get you onto IKS[211 Devblog]?
You can connect by pressing F1 in Rust and entering client.connect 45.13.186.161:27015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.