Rust Data LabData lab · live
Live readings Servers11,704 Players60,571 Populated3,281 Fresh wipes · 3h172 Sampled every 5 min

Element card · group Modded · atomic number 15,025, its rank

BoxBoxRust - Devblog 116

Offline 45.137.202.101:28065 checked 45d ago

modded
Join the experiment
Atomic mass · players now 0/ 250 0% full Room to join
7-day average0peak –
Rank · atomic number#15,025no region published
Last wipe–no schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on BoxBoxRust - Devblog 116?

A procedural map runs on BoxBoxRust - Devblog 116, generated by the game.

How is BoxBoxRust - Devblog 116 configured, and what rules apply?

No gather rate appears in the name of BoxBoxRust - Devblog 116. The server publishes no limit on group size. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The VAC anti-cheat from Valve is disabled.

Server facts

Which location is BoxBoxRust - Devblog 116 based in?

No region is published by BoxBoxRust - Devblog 116. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 45.137.202.101:28065.

Which Rust version is BoxBoxRust - Devblog 116 on?

Rust network protocol 1381 on Windows is what BoxBoxRust - Devblog 116 uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does BoxBoxRust - Devblog 116 stay up, and how reliable is its uptime?

Right now BoxBoxRust - Devblog 116 is offline, with its last appearance 45 days 8 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipe days

What is the wiping pattern on BoxBoxRust - Devblog 116?

The record holds too few of BoxBoxRust - Devblog 116's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC.

Where it appears

How should you read the tags on BoxBoxRust - Devblog 116?

mp250 (Max players): 250 is the slot count; v1381 (Protocol): To join, your game must match protocol 1381; oxide (Oxide): A plugin framework called Oxide (uMod) powers the plugins; modded (Modded): You will find it under Modded: the game is altered by plugins or settings; h2fba143e (Custom tag): A plugin or the owner set this tag; it is not standard Rust: that is the tag list BoxBoxRust - Devblog 116 publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does BoxBoxRust - Devblog 116 come up?

The Rust Data Lab lists that include BoxBoxRust - Devblog 116 are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded.

Player counts

What position does BoxBoxRust - Devblog 116 hold among Rust servers?

The seven-day player-hours table has BoxBoxRust - Devblog 116 at #15,025, in the top – of ranked servers.

How many players does BoxBoxRust - Devblog 116 have at the moment?

The last recorded sighting of BoxBoxRust - Devblog 116 was 45 days 8 hours ago, and it is offline now.

How to join

What is the way to join BoxBoxRust - Devblog 116?

In Rust, press F1 and enter client.connect 45.137.202.101:28065. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as oxide,modded,mp250,v1381,h2fba143e

Game

mp250
Max players 250 is the slot count.
v1381
Protocol To join, your game must match protocol 1381.

Mods and access

oxide
Oxide A plugin framework called Oxide (uMod) powers the plugins.
modded
Modded You will find it under Modded: the game is altered by plugins or settings.

Other

h2fba143e
Custom tag A plugin or the owner set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.