Rust Data LabData lab · live
Live readings Servers11,752 Players57,724 Populated3,422 Fresh wipes · 3h129 Sampled every 5 min

Element card · group Modded · atomic number 8,474, its rank

Rust 170 Devblog

Online 45.157.118.153:28015 checked 6m ago

modded
Join the experiment
Atomic mass · players now 0/ 200 0% full Room to join
7-day average1peak 1
Rank · atomic number#8,474top 38%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75123:0001:0002:0015:0016:0021:00Wiped Mon 26 Oct, 23:28 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
010020030040023:0001:0002:0015:0016:0021:00Wiped Mon 26 Oct, 23:28 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 23:28 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 63
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  5. 5 Ru RustSpain.com … 17
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  6. 6 Ru 404 RUST 2Х|ДЛ… 10
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Quick answers

from the figures on this page

Server setup

What map is in play on Rust 170 Devblog?

Rust 170 Devblog runs a procedural map of size 4,000 with seed 170; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is Rust 170 Devblog configured, and what rules apply?

The name of Rust 170 Devblog carries no gather rate. The server publishes no limit on group size. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Anti-cheat is on: Valve's VAC.

Server details

In what location does Rust 170 Devblog sit?

There is no region on record for Rust 170 Devblog. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 45.157.118.153:28015 is the address it uses.

On what Rust version does Rust 170 Devblog operate?

Rust network protocol 2001 on Windows is what Rust 170 Devblog uses. The protocol must match for you to join; Steam will update your game.

Does Rust 170 Devblog stay up, and how reliable is its uptime?

Right now, Rust 170 Devblog is reachable. According to the uptime it reports, the last restart was about 18 minutes ago. Across 1 full day, 4 of 24 hours were online, a rate of 17%. On 26 October 2026, Rust Data Lab saw it for the first time.

Does Rust 170 Devblog hold a steady performance?

Server fps averaged 258 over the last 48 hours, with 252 as the lowest. The maximum entity count was 36,302, covering buildings, deployables and all else in the world. Memory use peaked at 564 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

How often does a wipe happen on Rust 170 Devblog, and at what time?

Rust 170 Devblog's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 47 hours ago the current world was made.

Lists and tags

How should you read the tags on Rust 170 Devblog?

mp200 (Max players): It has 200 slots; v2001 (Protocol): To join, your game must match protocol 2001; oxide (Oxide): A plugin framework called Oxide (uMod) powers the plugins; modded (Modded): You will find it under Modded: the game is altered by plugins or settings; h6de18208 (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; stok (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it: that is the tag list Rust 170 Devblog publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Rust 170 Devblog appear in?

The Rust Data Lab lists that include Rust 170 Devblog are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Last wipe: In the last 3 days.

Population

What position does Rust 170 Devblog hold among Rust servers?

Player hours over the last week put Rust 170 Devblog at #8,474, inside the top 38% of ranked servers.

How many players does Rust 170 Devblog have at the moment?

Of 200 slots, 0 are taken on Rust 170 Devblog right now. A seven-day sample gives 1 players on average and 1 at the top. Over 48 hours, the highest average fell at 00:00 UTC, at 1 players.

Connection

How can you connect to Rust 170 Devblog?

In Rust, press F1 and enter client.connect 45.157.118.153:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as oxide,modded,mp200,v2001,h6de18208,stok

Game

mp200
Max players It has 200 slots.
v2001
Protocol To join, your game must match protocol 2001.

Mods and access

oxide
Oxide A plugin framework called Oxide (uMod) powers the plugins.
modded
Modded You will find it under Modded: the game is altered by plugins or settings.

Other

h6de18208
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.
stok
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.