Element card · group Modded · atomic number 8,536, its rank
BotWorld Dev
Online 45.170.73.64:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 02:49 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on BotWorld Dev?
The map on BotWorld Dev is procedural, made by the game.
How is BotWorld Dev configured, and what rules apply?
The name of BotWorld Dev carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
Server facts
In what location does BotWorld Dev sit?
No region is published by BotWorld Dev. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 45.170.73.64:28015.
What Rust version does BotWorld Dev currently run?
Rust network protocol 2635 and build 168909 on Windows is what BotWorld Dev uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is BotWorld Dev for staying online?
At the moment, BotWorld Dev is online. It was online for 104 of 144 hours in the last 6 full days, which is 72% uptime. It first appeared to Rust Data Lab on 21 October 2026.
Wipe days
When does BotWorld Dev wipe, and how often?
The record holds too few of BotWorld Dev's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 hours ago the current world was made.
Lists and tags
How should you read the tags on BotWorld Dev?
These are the tags BotWorld Dev makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does BotWorld Dev come up?
These themed Rust Data Lab lists carry BotWorld Dev: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
How does BotWorld Dev compare with other servers in the rankings?
The seven-day player-hours table has BotWorld Dev at #8,536, in the top 38% of ranked servers.
What does the current player count on BotWorld Dev tell you?
BotWorld Dev currently shows 0 players across 10 slots. A seven-day sample gives 0 players on average and 1 at the top. The busiest point in the last 48 hours came at 00:00 UTC, averaging 1 players.
Getting on
What steps get you onto BotWorld Dev?
In Rust, press F1 and enter client.connect 45.170.73.64:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.