Element card · group Modded · atomic number 15,258, its rank
BotWorld Dev
Offline 45.170.75.121:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 21:23 UTC10d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on BotWorld Dev?
A procedural map runs on BotWorld Dev, generated by the game.
How is BotWorld Dev configured, and what rules apply?
The name of BotWorld Dev carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
Server details
Which location is BotWorld Dev based in?
Nothing about a region is published by BotWorld Dev. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 45.170.75.121:28015.
On what Rust version does BotWorld Dev operate?
On Windows, BotWorld Dev is running Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.
Does BotWorld Dev stay up, and how reliable is its uptime?
BotWorld Dev is not online at the moment; the last sighting was 9 days 9 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 16 October 2026.
Wipes and resets
What is the wiping pattern on BotWorld Dev?
The record holds too few of BotWorld Dev's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 10 days 12 hours ago.
How does BotWorld Dev look on the day of a wipe?
At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in.
Lists and tags
How should you read the tags on BotWorld Dev?
These are the tags BotWorld Dev makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does BotWorld Dev come up?
You will find BotWorld Dev on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How does BotWorld Dev compare with other servers in the rankings?
BotWorld Dev sits at #15,258 for seven-day player hours, placing it in the top 69% of ranked servers.
How many players does BotWorld Dev have at the moment?
BotWorld Dev is offline at the moment; the last sighting was 9 days 9 hours ago.
Getting on
What is the way to join BotWorld Dev?
Open the console with F1 in Rust and type client.connect 45.170.75.121:28015. The Launch Rust button on this page does the same job through Steam.