Element card · group Modded · atomic number 13,811, its rank
SpyExpeditions Development Server
Offline 45.175.113.122:28015 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on SpyExpeditions Development Server?
Generated by the game, the map on SpyExpeditions Development Server is procedural.
What rules has SpyExpeditions Development Server set, and what settings are in force?
No gather rate appears in the name of SpyExpeditions Development Server. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
Server details
Which location is SpyExpeditions Development Server based in?
There is no region on record for SpyExpeditions Development Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 45.175.113.122:28015 is the address it uses.
Which Rust version is SpyExpeditions Development Server on?
On Windows, SpyExpeditions Development Server is running Rust network protocol 2633 and build 162929. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is SpyExpeditions Development Server for staying online?
Currently offline, SpyExpeditions Development Server was last seen 34 days 9 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 22 September 2026.
Wipe schedule
What is the wiping pattern on SpyExpeditions Development Server?
SpyExpeditions Development Server's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 55 days 17 hours ago.
Tags, lists
What should you understand from the tags SpyExpeditions Development Server carries?
These are the tags SpyExpeditions Development Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs162929 (Build): It runs build 162929; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does SpyExpeditions Development Server appear in?
You will find SpyExpeditions Development Server on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, where does SpyExpeditions Development Server place?
The seven-day player-hours table has SpyExpeditions Development Server at #13,811, in the top 61% of ranked servers.
How full is SpyExpeditions Development Server right now?
The last recorded sighting of SpyExpeditions Development Server was 34 days 9 hours ago, and it is offline now.
Getting on
What is the way to join SpyExpeditions Development Server?
Open the console with F1 in Rust and type client.connect 45.175.113.122:28015. The Launch Rust button on this page does the same job through Steam.