Rust Data LabData lab · live
Live readings Servers11,635 Players46,789 Populated3,178 Fresh wipes · 3h97 Sampled every 5 min

Element card · group Modded · atomic number 15,415, its rank

SpyExpeditions Development Server

Offline 45.175.115.201:28015 checked 40d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,415no region published
Last wipe54d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 180
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Quick answers

from the figures on this page

Server setup

What map is in play on SpyExpeditions Development Server?

Generated by the game, the map on SpyExpeditions Development Server is procedural.

What settings and rules apply on SpyExpeditions Development Server?

Nothing in the name of SpyExpeditions Development Server gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server details

In what location does SpyExpeditions Development Server sit?

No region is published by SpyExpeditions Development Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 45.175.115.201:28015.

What Rust version does SpyExpeditions Development Server currently run?

On Windows, SpyExpeditions Development Server is running Rust network protocol 2633 and build 162929. The protocol must match for you to join; Steam will update your game.

How dependable is SpyExpeditions Development Server for staying online?

Right now SpyExpeditions Development Server is offline, with its last appearance 40 days 2 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 16 September 2026.

Wipe schedule

What is the wiping pattern on SpyExpeditions Development Server?

SpyExpeditions Development Server's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 54 days 11 hours ago.

Tags, lists

Which meanings sit behind the tags on SpyExpeditions Development Server?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs162929 (Build): Build number: 162929; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list SpyExpeditions Development Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does SpyExpeditions Development Server come up?

You will find SpyExpeditions Development Server on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does SpyExpeditions Development Server compare with other servers in the rankings?

SpyExpeditions Development Server sits at #15,415 for seven-day player hours, placing it in the top – of ranked servers.

How full is SpyExpeditions Development Server right now?

No live signal from SpyExpeditions Development Server right now, which was last seen 40 days 2 hours ago.

Connection

How can you connect to SpyExpeditions Development Server?

You can connect by pressing F1 in Rust and entering client.connect 45.175.115.201:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs162929
Build Build number: 162929.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.