Rust Data LabData lab · live
Live readings Servers11,705 Players41,937 Populated3,034 Fresh wipes · 3h101 Sampled every 5 min

Element card · group Modded · atomic number 15,426, its rank

My Rust Devblog 133 Server on Version 1051.72

Offline 45.187.111.216:28015 checked 15d ago

modded
Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak –
Rank · atomic number#15,426top 71%
Last wipe–no schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 31
    ShockRust | Blue | NoLimit no group limit · 155 on average 31/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 132
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 132/ 100
  3. 3 Re RETRO RUST #1 … 32
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 32/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 23
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average 23/ 700
  5. 5 Ru RustSpain.com … 5
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 5/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 4/ 1,000

Quick answers

from the figures on this page

Settings and map

What map is in play on My Rust Devblog 133 Server on Version 1051.72?

A procedural map runs on My Rust Devblog 133 Server on Version 1051.72, generated by the game.

How is My Rust Devblog 133 Server on Version 1051.72 configured, and what rules apply?

No gather rate appears in the name of My Rust Devblog 133 Server on Version 1051.72. Nothing is published about a group limit. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The VAC anti-cheat from Valve is disabled.

Server details

In what location does My Rust Devblog 133 Server on Version 1051.72 sit?

There is no region on record for My Rust Devblog 133 Server on Version 1051.72. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 45.187.111.216:28015.

On what Rust version does My Rust Devblog 133 Server on Version 1051.72 operate?

Rust network protocol 1806 on Windows is what My Rust Devblog 133 Server on Version 1051.72 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does My Rust Devblog 133 Server on Version 1051.72 stay up, and how reliable is its uptime?

Right now My Rust Devblog 133 Server on Version 1051.72 is offline, with its last appearance 15 days 23 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 13 October 2026.

Wipe days

How often does a wipe happen on My Rust Devblog 133 Server on Version 1051.72, and at what time?

Too few wipes are on record for My Rust Devblog 133 Server on Version 1051.72 to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC.

Lists and tags

What should you understand from the tags My Rust Devblog 133 Server on Version 1051.72 carries?

These are the tags My Rust Devblog 133 Server on Version 1051.72 makes public for the server browser to read: mp1 (Max players): It has 1 slots; v1806 (Protocol): The server runs protocol 1806, so your game needs the same version; oxide (Oxide): A plugin framework called Oxide (uMod) powers the plugins; modded (Modded): Because plugins or settings change the game, it is filed under Modded; h815a96ff (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does My Rust Devblog 133 Server on Version 1051.72 appear in?

These themed Rust Data Lab lists carry My Rust Devblog 133 Server on Version 1051.72: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded.

Player counts

Against other Rust servers, where does My Rust Devblog 133 Server on Version 1051.72 place?

The seven-day player-hours table has My Rust Devblog 133 Server on Version 1051.72 at #15,426, in the top 71% of ranked servers.

How many players does My Rust Devblog 133 Server on Version 1051.72 have at the moment?

My Rust Devblog 133 Server on Version 1051.72 is offline at the moment; the last sighting was 15 days 23 hours ago.

Connection

How can you connect to My Rust Devblog 133 Server on Version 1051.72?

You can connect by pressing F1 in Rust and entering client.connect 45.187.111.216:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as oxide,modded,mp1,v1806,h815a96ff

Game

mp1
Max players It has 1 slots.
v1806
Protocol The server runs protocol 1806, so your game needs the same version.

Mods and access

oxide
Oxide A plugin framework called Oxide (uMod) powers the plugins.
modded
Modded Because plugins or settings change the game, it is filed under Modded.

Other

h815a96ff
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.