Element card · group Modded · atomic number 13,605, its rank
RaidLabs Development
Offline 45.28.150.181:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 01:01 UTC9d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
How is RaidLabs Development configured, and what rules apply?
The name of RaidLabs Development carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. The VAC anti-cheat from Valve is enabled.
Server facts
What region hosts RaidLabs Development?
No region is published by RaidLabs Development. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 45.28.150.181:28015.
On what Rust version does RaidLabs Development operate?
On Windows, RaidLabs Development is running Rust network protocol 2634 and build 167584. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is RaidLabs Development for staying online?
RaidLabs Development is not online at the moment; the last sighting was 9 days 20 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 13 October 2026.
Wipe schedule
What is the wiping pattern on RaidLabs Development?
RaidLabs Development's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 9 days 21 hours ago the current world was made.
On RaidLabs Development, what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 0 hours after it began.
Lists and tags
How should you read the tags on RaidLabs Development?
The game's server browser reads the tags RaidLabs Development publishes, which are gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): It has 20 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does RaidLabs Development come up?
These themed Rust Data Lab lists carry RaidLabs Development: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
What position does RaidLabs Development hold among Rust servers?
Player hours over the last week put RaidLabs Development at #13,605, inside the top 62% of ranked servers.
How full is RaidLabs Development right now?
No live signal from RaidLabs Development right now, which was last seen 9 days 20 hours ago.
How to join
How can you connect to RaidLabs Development?
You can connect by pressing F1 in Rust and entering client.connect 45.28.150.181:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.