Rust Data LabData lab · live
Live readings Servers11,694 Players45,403 Populated3,140 Fresh wipes · 3h97 Sampled every 5 min

Element card · group Modded · atomic number 15,349, its rank

Wicked Dev

Offline 45.43.163.69:28021 checked 6d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 500 0% full Room to join
7-day average0peak –
Rank · atomic number#15,349top 69%
Last wipe15d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 13 OctSun 11 OctFri 9 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 20:56 UTC15d ago 2 – running 1
Sun 11 Oct, 18:37 UTC17d ago 2 held half 2.1 days 1
Fri 9 Oct, 14:35 UTC19d ago 2 held half 2.2 days 0
Wed 7 Oct, 23:25 UTC21d ago 2 – 1.6 days 0
Mon 5 Oct, 14:59 UTC23d ago 2 held half 2.4 days 1
Sun 4 Oct, 22:03 UTC24d ago 2 – 0.7 days 0
Sun 4 Oct, 12:27 UTC24d ago 2 – 0.4 days 1
Sat 3 Oct, 13:01 UTC25d ago 2 – 1 days 2
Fri 2 Oct, 16:18 UTC26d ago 2 – 0.9 days 0
Thu 1 Oct, 20:22 UTC FW27d ago 2 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on Wicked Dev?

The map on Wicked Dev is procedural at size 2,000 with seed 2000, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on Wicked Dev?

Nothing in the name of Wicked Dev gives a gather rate. Group size is capped at 32 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is off, Valve's anti-cheat.

About the server

In what location does Wicked Dev sit?

Nothing about a region is published by Wicked Dev. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 45.43.163.69:28021.

On what Rust version does Wicked Dev operate?

Rust network protocol 2634 and build 167781 on Linux is what Wicked Dev uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Wicked Dev for staying online?

Right now Wicked Dev is offline, with its last appearance 6 days 7 hours ago. It was online for 18 of 168 hours in the last 7 full days, which is 11% uptime. The first sighting by Rust Data Lab was on 20 September 2026.

Wipes and resets

What is the wiping pattern on Wicked Dev?

No next wipe can be predicted on Wicked Dev: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 15 days 3 hours ago.

What does a typical wipe day on Wicked Dev involve?

Averaged across its recent wipes, the busiest point drew 2 players. 18 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Lists and tags

How should you read the tags on Wicked Dev?

gmrust (Game mode): Standard Rust survival is the game here; mp500 (Max players): Player slots: 500; ts32 (Group limit): Teams cap at 32 players; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Wicked Dev publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Wicked Dev appear in?

These themed Rust Data Lab lists carry Wicked Dev: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How does Wicked Dev compare with other servers in the rankings?

Player hours over the last week put Wicked Dev at #15,349, inside the top 69% of ranked servers.

How full is Wicked Dev right now?

Wicked Dev is offline at the moment; the last sighting was 6 days 7 hours ago. Over seven days the mean player count is 0.

Getting on

What is the way to join Wicked Dev?

You can connect by pressing F1 in Rust and entering client.connect 45.43.163.69:28021, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://wickedrust.net/.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts32,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp500
Max players Player slots: 500.
ts32
Group limit Teams cap at 32 players.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.