Element card · group Modded · atomic number 15,349, its rank
Wicked Dev
Offline 45.43.163.69:28021 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 20:56 UTC15d ago | 2 | – | running | 1 |
| Sun 11 Oct, 18:37 UTC17d ago | 2 | held half | 2.1 days | 1 |
| Fri 9 Oct, 14:35 UTC19d ago | 2 | held half | 2.2 days | 0 |
| Wed 7 Oct, 23:25 UTC21d ago | 2 | – | 1.6 days | 0 |
| Mon 5 Oct, 14:59 UTC23d ago | 2 | held half | 2.4 days | 1 |
| Sun 4 Oct, 22:03 UTC24d ago | 2 | – | 0.7 days | 0 |
| Sun 4 Oct, 12:27 UTC24d ago | 2 | – | 0.4 days | 1 |
| Sat 3 Oct, 13:01 UTC25d ago | 2 | – | 1 days | 2 |
| Fri 2 Oct, 16:18 UTC26d ago | 2 | – | 0.9 days | 0 |
| Thu 1 Oct, 20:22 UTC FW27d ago | 2 | – | 0.8 days | 0 |
| Wed 30 Sep, 21:43 UTC28d ago | 2 | – | 0.9 days | 0 |
| Mon 28 Sep, 20:31 UTC30d ago | 2 | held half | 2.1 days | 1 |
| Sat 26 Sep, 13:22 UTC32d ago | 84 | – | 2.3 days | 0 |
| Sun 20 Sep, 18:21 UTC38d ago | 26 | halved by day 2 | 5.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Wicked Dev?
The map on Wicked Dev is procedural at size 2,000 with seed 2000, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What settings and rules apply on Wicked Dev?
Nothing in the name of Wicked Dev gives a gather rate. Group size is capped at 32 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is off, Valve's anti-cheat.
About the server
In what location does Wicked Dev sit?
Nothing about a region is published by Wicked Dev. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 45.43.163.69:28021.
On what Rust version does Wicked Dev operate?
Rust network protocol 2634 and build 167781 on Linux is what Wicked Dev uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is Wicked Dev for staying online?
Right now Wicked Dev is offline, with its last appearance 6 days 7 hours ago. It was online for 18 of 168 hours in the last 7 full days, which is 11% uptime. The first sighting by Rust Data Lab was on 20 September 2026.
Wipes and resets
What is the wiping pattern on Wicked Dev?
No next wipe can be predicted on Wicked Dev: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 15 days 3 hours ago.
What does a typical wipe day on Wicked Dev involve?
Averaged across its recent wipes, the busiest point drew 2 players. 18 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
Lists and tags
How should you read the tags on Wicked Dev?
gmrust (Game mode): Standard Rust survival is the game here; mp500 (Max players): Player slots: 500; ts32 (Group limit): Teams cap at 32 players; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Wicked Dev publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Wicked Dev appear in?
These themed Rust Data Lab lists carry Wicked Dev: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How does Wicked Dev compare with other servers in the rankings?
Player hours over the last week put Wicked Dev at #15,349, inside the top 69% of ranked servers.
How full is Wicked Dev right now?
Wicked Dev is offline at the moment; the last sighting was 6 days 7 hours ago. Over seven days the mean player count is 0.
Getting on
What is the way to join Wicked Dev?
You can connect by pressing F1 in Rust and entering client.connect 45.43.163.69:28021, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://wickedrust.net/.
