Rust Data LabData lab · live
Live readings Servers11,688 Players56,552 Populated3,390 Fresh wipes · 3h97 Sampled every 5 min

Element card · group Modded · atomic number 15,399, its rank

BTG The Zone - Test Server No Entry

Online 45.45.238.180:28145 checked 11m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,399top 69%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 21:05 UTC15d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 193
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  4. 4 Ru 404 RUST 2Х|ДЛ… 128
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 128/ 700
  5. 5 Ru RustSpain.com … 11
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 11/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 51
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 51/ 1,000

Quick answers

from the figures on this page

Map and rules

What map is in play on BTG The Zone - Test Server No Entry?

The map on BTG The Zone - Test Server No Entry is procedural at size 4,500 with seed 13825, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has BTG The Zone - Test Server No Entry set, and what settings are in force?

The name of BTG The Zone - Test Server No Entry carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

About the server

Which location is BTG The Zone - Test Server No Entry based in?

Nothing about a region is published by BTG The Zone - Test Server No Entry. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 45.45.238.180:28145 is the address it uses.

What Rust version does BTG The Zone - Test Server No Entry currently run?

On Windows, BTG The Zone - Test Server No Entry is running Rust network protocol 2634 and build 167398. The protocol must match for you to join; Steam will update your game.

How reliably does BTG The Zone - Test Server No Entry stay online?

BTG The Zone - Test Server No Entry is live as of now. About 12 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does BTG The Zone - Test Server No Entry hold a steady performance?

In the last 48 hours, it averaged 129 server fps, with a low of 87. Buildings, deployables and everything else in the world added up to as many as 117,321 entities. Up to 3,254 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

When does BTG The Zone - Test Server No Entry wipe, and how often?

The record holds too few of BTG The Zone - Test Server No Entry's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 15 days 13 hours ago.

On BTG The Zone - Test Server No Entry, what happens when wipe day arrives?

At their busiest, recent wipes averaged 0 players. The latest wipe's peak fell 0 hours after it began.

Where it appears

What should you understand from the tags BTG The Zone - Test Server No Entry carries?

gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): It runs build 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list BTG The Zone - Test Server No Entry publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does BTG The Zone - Test Server No Entry come up?

You will find BTG The Zone - Test Server No Entry on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does BTG The Zone - Test Server No Entry place?

The seven-day player-hours table has BTG The Zone - Test Server No Entry at #15,399, in the top 69% of ranked servers.

How many players does BTG The Zone - Test Server No Entry have at the moment?

Of 50 slots, 0 are taken on BTG The Zone - Test Server No Entry right now. The past week gives an average of 0 players.

Connection

What is the way to join BTG The Zone - Test Server No Entry?

In Rust, press F1 and enter client.connect 45.45.238.180:28145. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players 50 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build It runs build 167398.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.