Element card · group Modded · atomic number 13,082, its rank
localdev
Offline 45.48.132.9:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on localdev?
A procedural map runs on localdev, generated by the game.
How is localdev configured, and what rules apply?
No gather rate appears in the name of localdev. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. The VAC anti-cheat from Valve is enabled.
Server facts
In what location does localdev sit?
No region is published by localdev. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 45.48.132.9:28015.
What Rust version does localdev currently run?
On Windows, localdev is running Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.
Does localdev stay up, and how reliable is its uptime?
Currently offline, localdev was last seen 10 days 15 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 16 October 2026.
Wipe days
How often does a wipe happen on localdev, and at what time?
localdev's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 12 days 20 hours ago the current world was made.
Tags, lists
Which meanings sit behind the tags on localdev?
The game's server browser reads the tags localdev publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does localdev come up?
You will find localdev on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
How does localdev compare with other servers in the rankings?
The seven-day player-hours table has localdev at #13,082, in the top 60% of ranked servers.
What does the current player count on localdev tell you?
The last recorded sighting of localdev was 10 days 15 hours ago, and it is offline now.
How to join
What steps get you onto localdev?
You can connect by pressing F1 in Rust and entering client.connect 45.48.132.9:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.