Rust Data LabData lab · live
Live readings Servers11,684 Players38,205 Populated2,919 Fresh wipes · 3h95 Sampled every 5 min

Element card · group Vanilla · atomic number 15,353, its rank

Cobalt Studios - Bubbas Test Server

Online 45.61.173.40:28069 checked 9m ago

vanillamoddedcarbon
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak –
Rank · atomic number#15,353top 69%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap17.2 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 09:13 UTC18d ago 0 – running 0
Wed 23 Sep, 04:26 UTC35d ago 0 – 17.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on Cobalt Studios - Bubbas Test Server?

The map on Cobalt Studios - Bubbas Test Server is procedural at size 3,000 with seed 1234, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has Cobalt Studios - Bubbas Test Server set, and what settings are in force?

No gather rate appears in the name of Cobalt Studios - Bubbas Test Server. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. The server describes itself as vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. VAC is on, Valve's anti-cheat.

Server facts

Which location is Cobalt Studios - Bubbas Test Server based in?

Nothing about a region is published by Cobalt Studios - Bubbas Test Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 45.61.173.40:28069.

On what Rust version does Cobalt Studios - Bubbas Test Server operate?

Rust network protocol 2634 and build 167398 on Linux is what Cobalt Studios - Bubbas Test Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Cobalt Studios - Bubbas Test Server stay online?

Cobalt Studios - Bubbas Test Server is live as of now. The uptime it reports suggests it restarted roughly 18 days 15 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is Cobalt Studios - Bubbas Test Server known for smooth running?

Server fps averaged 190 over the last 48 hours, with 149 as the lowest. Buildings, deployables and everything else in the world added up to as many as 43,783 entities. Memory use peaked at 4,547 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

How often does a wipe happen on Cobalt Studios - Bubbas Test Server, and at what time?

Too few wipes are on record for Cobalt Studios - Bubbas Test Server to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 18 days 17 hours ago.

How does Cobalt Studios - Bubbas Test Server look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 0 players. 0 hours after the latest wipe, the crowd peaked.

Where it appears

How should you read the tags on Cobalt Studios - Bubbas Test Server?

The game's server browser reads the tags Cobalt Studios - Bubbas Test Server publishes, which are gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): 0 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Cobalt Studios - Bubbas Test Server appear in?

These themed Rust Data Lab lists carry Cobalt Studios - Bubbas Test Server: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does Cobalt Studios - Bubbas Test Server hold among Rust servers?

The seven-day player-hours table has Cobalt Studios - Bubbas Test Server at #15,353, in the top 69% of ranked servers.

How full is Cobalt Studios - Bubbas Test Server right now?

Cobalt Studios - Bubbas Test Server has 0 players at the moment. Over seven days the mean player count is 0.

How to join

What steps get you onto Cobalt Studios - Bubbas Test Server?

In Rust, press F1 and enter client.connect 45.61.173.40:28069. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167398,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp0
Max players 0 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167398
Build Build number: 167398.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.