Element card · group Modded · atomic number 15,428, its rank
MonkeyCode Test Server
Offline 45.62.172.81:28015 checked 40d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on MonkeyCode Test Server?
Generated by the game, the map on MonkeyCode Test Server is procedural.
How is MonkeyCode Test Server configured, and what rules apply?
The name of MonkeyCode Test Server carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.
Server details
In what location does MonkeyCode Test Server sit?
No region is published by MonkeyCode Test Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 45.62.172.81:28015.
Which Rust version is MonkeyCode Test Server on?
On Linux, MonkeyCode Test Server is running Rust network protocol 2633 and build 162929. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is MonkeyCode Test Server for staying online?
Right now MonkeyCode Test Server is offline, with its last appearance 40 days 3 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 18 September 2026.
Wipe schedule
What is the wiping pattern on MonkeyCode Test Server?
Too few wipes are on record for MonkeyCode Test Server to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 54 days 22 hours ago the current world was made.
Where it appears
What should you understand from the tags MonkeyCode Test Server carries?
gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs162929 (Build): It runs build 162929; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list MonkeyCode Test Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does MonkeyCode Test Server come up?
You will find MonkeyCode Test Server on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
How does MonkeyCode Test Server compare with other servers in the rankings?
MonkeyCode Test Server sits at #15,428 for seven-day player hours, placing it in the top – of ranked servers.
What does the current player count on MonkeyCode Test Server tell you?
No live signal from MonkeyCode Test Server right now, which was last seen 40 days 3 hours ago.
Connection
What is the way to join MonkeyCode Test Server?
You can connect by pressing F1 in Rust and entering client.connect 45.62.172.81:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.