Rust Data LabData lab · live
Live readings Servers11,835 Players94,909 Populated3,850 Fresh wipes · 3h528 Sampled every 5 min

Element card · group Modded · atomic number 15,269, its rank

BerlogaRust [TEST] — DEV ONLY | do not join

Offline 45.94.37.197:28015 checked 4d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak –
Rank · atomic number#15,269top 68%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.6 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Fri 2 OctWed 23 SepTue 15 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 18:49 UTC27d ago 2 – running 0
Wed 23 Sep, 18:44 UTC36d ago 2 halved by day 4 9 days 0
Tue 15 Sep, 13:52 UTC44d ago 1 halved by day 1 8.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on BerlogaRust [TEST] — DEV ONLY | do not join?

The map on BerlogaRust [TEST] — DEV ONLY | do not join is procedural at size 1,000 with seed 1337, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: Custom Map.

How is BerlogaRust [TEST] — DEV ONLY | do not join configured, and what rules apply?

No gather rate appears in the name of BerlogaRust [TEST] — DEV ONLY | do not join. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

About the server

In what location does BerlogaRust [TEST] — DEV ONLY | do not join sit?

There is no region on record for BerlogaRust [TEST] — DEV ONLY | do not join. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 45.94.37.197:28015.

Which Rust version is BerlogaRust [TEST] — DEV ONLY | do not join on?

Rust network protocol 2635 and build 168909 on Linux is what BerlogaRust [TEST] — DEV ONLY | do not join uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does BerlogaRust [TEST] — DEV ONLY | do not join stay up, and how reliable is its uptime?

Right now BerlogaRust [TEST] — DEV ONLY | do not join is offline, with its last appearance 4 days 10 hours ago. It was online for 83 of 168 hours in the last 7 full days, which is 49% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

How often does a wipe happen on BerlogaRust [TEST] — DEV ONLY | do not join, and at what time?

No next wipe can be predicted on BerlogaRust [TEST] — DEV ONLY | do not join: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 27 days 2 hours ago.

How does BerlogaRust [TEST] — DEV ONLY | do not join look on the day of a wipe?

At their busiest, recent wipes averaged 2 players. Peak numbers on the latest wipe came 1 hours in. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 2.5.

Tags, lists

How should you read the tags on BerlogaRust [TEST] — DEV ONLY | do not join?

These are the tags BerlogaRust [TEST] — DEV ONLY | do not join makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp20 (Max players): Player slots: 20; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does BerlogaRust [TEST] — DEV ONLY | do not join come up?

You will find BerlogaRust [TEST] — DEV ONLY | do not join on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does BerlogaRust [TEST] — DEV ONLY | do not join hold among Rust servers?

The seven-day player-hours table has BerlogaRust [TEST] — DEV ONLY | do not join at #15,269, in the top 68% of ranked servers.

How full is BerlogaRust [TEST] — DEV ONLY | do not join right now?

BerlogaRust [TEST] — DEV ONLY | do not join is offline at the moment; the last sighting was 4 days 10 hours ago. The seven-day average for this server is 0 players.

How to join

What steps get you onto BerlogaRust [TEST] — DEV ONLY | do not join?

In Rust, press F1 and enter client.connect 45.94.37.197:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://berlogarust.net/.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp20
Max players Player slots: 20.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.