Rust Data LabData lab · live
Live readings Servers11,656 Players45,182 Populated3,070 Fresh wipes · 3h111 Sampled every 5 min

Element card · group Modded · atomic number 13,547, its rank

TESTSERVER by EM$⌀

Offline 46.124.143.158:28015 checked 13d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#13,547top 63%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k11 Oct13 Oct15 Oct17 Oct19 Oct21 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.4 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 14 OctWed 14 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 13:03 UTC13d ago 1 – running 1
Wed 14 Oct, 02:17 UTC13d ago 1 – 0.4 days 1
Tue 13 Oct, 08:29 UTC14d ago 1 – 0.7 days 1
Tue 13 Oct, 00:44 UTC15d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on TESTSERVER by EM$⌀?

The map on TESTSERVER by EM$⌀ is procedural, made by the game.

What rules has TESTSERVER by EM$⌀ set, and what settings are in force?

The name of TESTSERVER by EM$⌀ carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is disabled.

About the server

In what location does TESTSERVER by EM$⌀ sit?

There is no region on record for TESTSERVER by EM$⌀. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 46.124.143.158:28015.

Which Rust version is TESTSERVER by EM$⌀ on?

On Windows, TESTSERVER by EM$⌀ is running Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.

Does TESTSERVER by EM$⌀ stay up, and how reliable is its uptime?

TESTSERVER by EM$⌀ is not online at the moment; the last sighting was 13 days 12 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 11 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

What is the wiping pattern on TESTSERVER by EM$⌀?

There is no next wipe to predict for TESTSERVER by EM$⌀, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 13 days 12 hours ago.

What does a typical wipe day on TESTSERVER by EM$⌀ involve?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Where it appears

How should you read the tags on TESTSERVER by EM$⌀?

These are the tags TESTSERVER by EM$⌀ makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does TESTSERVER by EM$⌀ come up?

These themed Rust Data Lab lists carry TESTSERVER by EM$⌀: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does TESTSERVER by EM$⌀ place?

Player hours over the last week put TESTSERVER by EM$⌀ at #13,547, inside the top 63% of ranked servers.

What does the current player count on TESTSERVER by EM$⌀ tell you?

The last recorded sighting of TESTSERVER by EM$⌀ was 13 days 12 hours ago, and it is offline now.

Getting on

How can you connect to TESTSERVER by EM$⌀?

You can connect by pressing F1 in Rust and entering client.connect 46.124.143.158:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.