Rust Data LabData lab · live
Live readings Servers11,688 Players56,552 Populated3,390 Fresh wipes · 3h97 Sampled every 5 min

Element card · group Modded · atomic number 15,565, its rank

TEST MASTER

Offline 46.138.162.88:29015 checked 20d ago

teams off moddedoxide
Join the experiment
Atomic mass · players now 0/ 175 0% full Room to join
7-day average0peak –
Rank · atomic number#15,565top 70%
Last wipe20d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctTue 6 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in, with 1 in the queue.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 19:33 UTC20d ago 1+1 queue – running 0
Tue 6 Oct, 01:32 UTC22d ago 1+1 queue – 1.8 days 0
Mon 5 Oct, 19:28 UTC22d ago 0 – 0.3 days 0
Fri 2 Oct, 14:40 UTC25d ago 0 – 3.2 days 0
Thu 1 Oct, 14:52 UTC26d ago 0 – 1 days 0
Wed 30 Sep, 17:38 UTC27d ago 0 – 0.9 days 0
Thu 24 Sep, 23:55 UTC33d ago 0 – 5.7 days 0
Thu 24 Sep, 14:09 UTC33d ago 1 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Bu [EU] Builders … 94
    [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 112 on average 94/ 999
  2. 2 Bu [NA] Builders … 43
    [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 90 on average 43/ 999
  3. 3 Ru [AU] Rusticate… 93
    [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 51 on average 93/ 150
  4. 4 At Atlas // CSL -… 116
    Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 35 on average 116/ 250
  5. 5 Aq AQRUX RUST BUI… 44
    AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 23 on average 44/ 100
  6. 6 Ko KoalaKopters -… 26

Quick answers

from the figures on this page

Settings and map

How is TEST MASTER configured, and what rules apply?

No gather rate appears in the name of TEST MASTER. The server publishes no limit on group size. build & creative is the game mode, building in a sandbox, with no gathering. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts TEST MASTER?

The region code of TEST MASTER is ger, and no region is published. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 46.138.162.88:29015.

On what Rust version does TEST MASTER operate?

Rust network protocol 2634 and build 166494 on Windows is what TEST MASTER uses. The protocol must match for you to join; Steam will update your game.

How dependable is TEST MASTER for staying online?

Right now TEST MASTER is offline, with its last appearance 20 days 10 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 17 September 2026.

Wipe days

When does TEST MASTER wipe, and how often?

No next wipe can be predicted on TEST MASTER: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 20 days 11 hours ago the current world was made.

What does a typical wipe day on TEST MASTER involve?

At their busiest, recent wipes averaged 1 players. With 1 more waiting in the queue, the crowd on the latest wipe peaked 2 hours after the wipe.

Tags, lists

Which meanings sit behind the tags on TEST MASTER?

The game's server browser reads the tags TEST MASTER publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp175 (Max players): It has 175 slots; ts0 (Group limit): Team play is disabled; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, standard in the game; $rger (Region code): Its region code reads ger; ^c (Creative): You get a sandbox for building, without gathering; ^k (Build server): Practise base design and construction; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^o (Oxide): Plugins run through Oxide (uMod). Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does TEST MASTER come up?

The Rust Data Lab lists that include TEST MASTER are: Modded Rust servers, measured, Rust build and creative servers and Creative Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o.

Player counts

What position does TEST MASTER hold among Rust servers?

The seven-day player-hours table has TEST MASTER at #15,565, in the top 70% of ranked servers.

How full is TEST MASTER right now?

The last recorded sighting of TEST MASTER was 20 days 10 hours ago, and it is offline now.

Getting on

What is the way to join TEST MASTER?

Open the console with F1 in Rust and type client.connect 46.138.162.88:29015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp175,ptrak,$rger,v2634,^z,^c,^k,^o,gmrust,cs166494,ts0

Game

gmrust
Game mode Survival in the standard Rust style.
mp175
Max players It has 175 slots.
ts0
Group limit Team play is disabled.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, standard in the game.
$rger
Region code Its region code reads ger.

Gameplay

^c
Creative You get a sandbox for building, without gathering.
^k
Build server Practise base design and construction.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^o
Oxide Plugins run through Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.