Rust Data LabData lab · live
Live readings Servers11,675 Players48,284 Populated3,207 Fresh wipes · 3h128 Sampled every 5 min

Element card · group Modded · atomic number 13,751, its rank

Local Dev Server

Offline 46.138.18.129:28015 checked 14d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 5 20% full Room to join
7-day average0peak –
Rank · atomic number#13,751top 64%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2.1 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 19:49 UTC24d ago 1 – running 1
Thu 1 Oct, 18:20 UTC FW26d ago 1 held half 2.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 50
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  4. 4 Ru 404 RUST 2Х|ДЛ… 39
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  5. 5 Ru RustSpain.com … 7
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  6. 6 Cs CSL Scenery Bu… 0
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Quick answers

from the figures on this page

Settings and map

What map is in play on Local Dev Server?

Generated by the game, the map on Local Dev Server is procedural.

What rules has Local Dev Server set, and what settings are in force?

No gather rate appears in the name of Local Dev Server. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is off, Valve's anti-cheat.

Server details

What region hosts Local Dev Server?

No region is published by Local Dev Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 46.138.18.129:28015.

What Rust version does Local Dev Server currently run?

On Windows, Local Dev Server is running Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.

How dependable is Local Dev Server for staying online?

Currently offline, Local Dev Server was last seen 14 days 1 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 17 September 2026.

Wipe schedule

How often does a wipe happen on Local Dev Server, and at what time?

The record holds too few of Local Dev Server's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days 5 hours ago.

What does a typical wipe day on Local Dev Server involve?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Lists and tags

How should you read the tags on Local Dev Server?

gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): It has 5 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Local Dev Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Local Dev Server come up?

The Rust Data Lab lists that include Local Dev Server are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does Local Dev Server place?

Player hours over the last week put Local Dev Server at #13,751, inside the top 64% of ranked servers.

How full is Local Dev Server right now?

The last recorded sighting of Local Dev Server was 14 days 1 hours ago, and it is offline now.

Connection

How can you connect to Local Dev Server?

Open the console with F1 in Rust and type client.connect 46.138.18.129:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players It has 5 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build The game build is 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.