Rust Data LabData lab · live
Live readings Servers11,644 Players39,744 Populated2,959 Fresh wipes · 3h76 Sampled every 5 min

Element card · group Modded · atomic number 984, its rank

ScrambleZAR PVE | Halloween Event Week #3

Online 46.151.193.41:28035 checked 10m ago

moddedoxide
Join the experiment
Atomic mass · players now 3/ 50 6% full Room to join
7-day average9peak 33
Rank · atomic number#984top 4%
Last wipe5d agono schedule published
Next wipe1d 12hThu 29 Oct, 15:24 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
01020304003:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 15:24 UTC, in 1d 12h. Every Thursday at 15:24 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak31players, last three wipes
crowd held40%else halves by day 4

Coming wipes

  1. 1d 12hThu 29 Oct, 15:24 UTC
  2. 8d 16hThu 5 Nov, 19:00 UTCFW
  3. 15d 12hThu 12 Nov, 15:24 UTC
  4. 22d 12hThu 19 Nov, 15:24 UTC
  5. 29d 12hThu 26 Nov, 15:24 UTC
  6. 36d 16hThu 3 Dec, 19:00 UTCFW
  7. 43d 12hThu 10 Dec, 15:24 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 33, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 15:24 UTC5d ago 33 – running 7
Thu 15 Oct, 14:50 UTC12d ago 30 halved by day 4 7 days 9
Thu 8 Oct, 14:44 UTC19d ago 29 halved by day 6 7 days 3
Thu 1 Oct, 17:47 UTC FW26d ago 34 held half 6.9 days 9
Thu 24 Sep, 15:24 UTC33d ago 28 halved by day 4 7.1 days 12
Thu 17 Sep, 15:02 UTC40d ago 21 held half 7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on ScrambleZAR PVE | Halloween Event Week #3?

The map on ScrambleZAR PVE | Halloween Event Week #3 is procedural at size 4,000 with seed 2089273816, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. Its map carries the name: Transylvania | Haunted - 5d ago.

How is ScrambleZAR PVE | Halloween Event Week #3 configured, and what rules apply?

Nothing in the name of ScrambleZAR PVE | Halloween Event Week #3 gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is off, Valve's anti-cheat.

Server facts

What region hosts ScrambleZAR PVE | Halloween Event Week #3?

No region is published by ScrambleZAR PVE | Halloween Event Week #3. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 46.151.193.41:28035 is the address it uses.

What Rust version does ScrambleZAR PVE | Halloween Event Week #3 currently run?

Rust network protocol 2635 and build 168909 on Windows is what ScrambleZAR PVE | Halloween Event Week #3 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does ScrambleZAR PVE | Halloween Event Week #3 stay up, and how reliable is its uptime?

ScrambleZAR PVE | Halloween Event Week #3 is live as of now. The uptime it reports suggests it restarted roughly 22 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does ScrambleZAR PVE | Halloween Event Week #3 perform?

In the last 48 hours, it averaged 69 server fps, with a low of 33. Buildings, deployables and everything else in the world added up to as many as 127,274 entities. The highest memory usage was 4,668 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on ScrambleZAR PVE | Halloween Event Week #3?

Wipes on ScrambleZAR PVE | Halloween Event Week #3 follow this rhythm: every Thursday at 15:24 UTC. Due next on Thursday 29 October at 15:24 UTC is its wipe. The world it is running now dates from 5 days 11 hours ago.

On ScrambleZAR PVE | Halloween Event Week #3, what happens when wipe day arrives?

At their busiest, recent wipes averaged 31 players. 2 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 40% of its recent wipes. The crowd fell below half by day 4 when it didn't hold.

Lists and tags

What should you understand from the tags ScrambleZAR PVE | Halloween Event Week #3 carries?

The game's server browser reads the tags ScrambleZAR PVE | Halloween Event Week #3 publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does ScrambleZAR PVE | Halloween Event Week #3 appear in?

The Rust Data Lab lists that include ScrambleZAR PVE | Halloween Event Week #3 are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does ScrambleZAR PVE | Halloween Event Week #3 hold among Rust servers?

The seven-day player-hours table has ScrambleZAR PVE | Halloween Event Week #3 at #984, in the top 4% of ranked servers.

What does the current player count on ScrambleZAR PVE | Halloween Event Week #3 tell you?

Of 50 slots, 3 are taken on ScrambleZAR PVE | Halloween Event Week #3 right now. A seven-day sample gives 9 players on average and 33 at the top. The busiest point in the last 48 hours came at 18:00 UTC, averaging 20 players.

How to join

How can you connect to ScrambleZAR PVE | Halloween Event Week #3?

In Rust, press F1 and enter client.connect 46.151.193.41:28035. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://discord.com/invite/3Cmar84d6r.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players It has 50 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.