Element card · group Modded · atomic number 11,473, its rank
ServerName
Offline 46.158.254.18:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on ServerName?
Generated by the game, the map on ServerName is procedural.
What rules has ServerName set, and what settings are in force?
No gather rate appears in the name of ServerName. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
About the server
Which location is ServerName based in?
There is no region on record for ServerName. Rust Data Lab shows a server's stated location, not a verified position of the machine. 46.158.254.18:28015 is the address it uses.
Which Rust version is ServerName on?
On Windows, ServerName is running Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does ServerName stay online?
Right now ServerName is offline, with its last appearance 9 days 2 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 17 October 2026.
Wipe schedule
When does ServerName wipe, and how often?
The record holds too few of ServerName's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 10 days 12 hours ago.
Where it appears
How should you read the tags on ServerName?
gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): Player slots: 5; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): Build number: 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list ServerName publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does ServerName appear in?
You will find ServerName on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
How does ServerName compare with other servers in the rankings?
ServerName sits at #11,473 for seven-day player hours, placing it in the top 52% of ranked servers.
What does the current player count on ServerName tell you?
No live signal from ServerName right now, which was last seen 9 days 2 hours ago.
Getting on
What steps get you onto ServerName?
You can connect by pressing F1 in Rust and entering client.connect 46.158.254.18:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.