Element card · group Modded · atomic number 15,291, its rank
Server_217_DevBlog
Offline 46.172.84.193:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 21 Sep, 06:00 UTC37d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
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- 3 Re RETRO RUST #1 … 128
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Quick answers
from the figures on this pageMap and rules
What map is in play on Server_217_DevBlog?
The map on Server_217_DevBlog is procedural, made by the game.
What rules has Server_217_DevBlog set, and what settings are in force?
Nothing in the name of Server_217_DevBlog gives a gather rate. The server publishes no limit on group size. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Anti-cheat is off: Valve's VAC.
Server facts
What region hosts Server_217_DevBlog?
No region is published by Server_217_DevBlog. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 46.172.84.193:28015 is the address it uses.
What Rust version does Server_217_DevBlog currently run?
On Windows, Server_217_DevBlog is running Rust network protocol 2183. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is Server_217_DevBlog for staying online?
Server_217_DevBlog is not online at the moment; the last sighting was 9 days 14 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipe days
When does Server_217_DevBlog wipe, and how often?
Too few wipes are on record for Server_217_DevBlog to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 11 days 14 hours ago the current world was made.
What does a typical wipe day on Server_217_DevBlog involve?
At their busiest, recent wipes averaged 0 players. Peak numbers on the latest wipe came 0 hours in.
Lists and tags
Which meanings sit behind the tags on Server_217_DevBlog?
These are the tags Server_217_DevBlog makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; v2183 (Protocol): The server runs protocol 2183, so your game needs the same version; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Because plugins or settings change the game, it is filed under Modded; h5e7466bf (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Server_217_DevBlog appear in?
These themed Rust Data Lab lists carry Server_217_DevBlog: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Last wipe: In the last 2 weeks.
Player counts
How does Server_217_DevBlog compare with other servers in the rankings?
Server_217_DevBlog sits at #15,291 for seven-day player hours, placing it in the top 69% of ranked servers.
How many players does Server_217_DevBlog have at the moment?
The last recorded sighting of Server_217_DevBlog was 9 days 14 hours ago, and it is offline now.
Connection
How can you connect to Server_217_DevBlog?
Open the console with F1 in Rust and type client.connect 46.172.84.193:28015. The Launch Rust button on this page does the same job through Steam.