Rust Data LabData lab · live
Live readings Servers11,739 Players51,557 Populated3,316 Fresh wipes · 3h122 Sampled every 5 min

Element card · group Modded · atomic number 10,431, its rank

PVE 1 TEST

Offline 46.173.129.3:28015 checked 1d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 1
Rank · atomic number#10,431top 47%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123411:0012:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep30 Sep7 Oct14 Oct21 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 2

The first 48 hours of its last wipes

Thu 22 OctWed 14 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 10:53 UTC1d ago – – running 0
Thu 22 Oct, 15:45 UTC6d ago 1 halved by day 2 4.8 days 0
Wed 14 Oct, 18:22 UTC14d ago 1 held half 7.9 days 0
Tue 13 Oct, 23:06 UTC15d ago 1 – 0.8 days 0
Mon 12 Oct, 16:33 UTC16d ago 1 – 1.3 days 0
Fri 2 Oct, 12:21 UTC26d ago 1 held half 10.2 days 0
Thu 1 Oct, 18:35 UTC FW27d ago 1 – 0.7 days 0
Thu 1 Oct, 11:45 UTC27d ago 1 – 0.3 days 0
Wed 30 Sep, 18:58 UTC28d ago 1 – 0.7 days 1
Mon 28 Sep, 23:25 UTC30d ago 1 – 1.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on PVE 1 TEST?

Generated by the game, the map on PVE 1 TEST is procedural.

What settings and rules apply on PVE 1 TEST?

Nothing in the name of PVE 1 TEST gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

About the server

Which location is PVE 1 TEST based in?

Nothing about a region is published by PVE 1 TEST. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 46.173.129.3:28015.

Which Rust version is PVE 1 TEST on?

Rust network protocol 2635 and build 168909 on Windows is what PVE 1 TEST uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is PVE 1 TEST for staying online?

Currently offline, PVE 1 TEST was last seen 35 hours ago. It was online for 36 of 168 hours in the last 7 full days, which is 21% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipe days

What is the wiping pattern on PVE 1 TEST?

No next wipe can be predicted on PVE 1 TEST: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 36 hours ago.

On PVE 1 TEST, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 1 hours in. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. In the other cases, half the peak was lost by day 2.

Tags, lists

How should you read the tags on PVE 1 TEST?

gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; modded (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list PVE 1 TEST publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does PVE 1 TEST appear in?

The Rust Data Lab lists that include PVE 1 TEST are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

What position does PVE 1 TEST hold among Rust servers?

PVE 1 TEST sits at #10,431 for seven-day player hours, placing it in the top 47% of ranked servers.

How full is PVE 1 TEST right now?

The last recorded sighting of PVE 1 TEST was 35 hours ago, and it is offline now. Averaged over the past week: 0 players, peaking at 1.

Getting on

How can you connect to PVE 1 TEST?

In Rust, press F1 and enter client.connect 46.173.129.3:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,modded

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players 100 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.
modded
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.