Element card · group Modded · atomic number 8,976, its rank
ZONE_51
Online 46.174.48.131:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 13:22 UTC3d ago | 1 | – | running | 0 |
| Tue 13 Oct, 20:28 UTC14d ago | 1 | halved by day 2 | 10.7 days | 0 |
| Sat 10 Oct, 12:00 UTC17d ago | 1 | held half | 3.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on ZONE_51?
ZONE_51 runs a procedural map of size 4,000 with seed 1337; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What rules has ZONE_51 set, and what settings are in force?
Nothing in the name of ZONE_51 gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
About the server
In what location does ZONE_51 sit?
Nothing about a region is published by ZONE_51. Rust Data Lab shows a server's stated location, not a verified position of the machine. 46.174.48.131:28015 is the address it uses.
What Rust version does ZONE_51 currently run?
On Linux, ZONE_51 is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is ZONE_51 for staying online?
At the moment, ZONE_51 is online. According to the uptime it reports, the last restart was about 3 days 4 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 10 October 2026.
Is ZONE_51 known for smooth running?
The last 48 hours show an average of 100 server fps and a minimum of 60. Buildings, deployables and everything else in the world added up to as many as 91,299 entities. Memory use peaked at 3,522 MB. Players feel lag when fps is low and the entity count climbs.
Wipes and resets
How often does a wipe happen on ZONE_51, and at what time?
There is no next wipe to predict for ZONE_51, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 3 days 6 hours ago the current world was made.
What does a typical wipe day on ZONE_51 involve?
Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. Where it did not hold, the crowd dropped below half by day 2.
Where it appears
What should you understand from the tags ZONE_51 carries?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list ZONE_51 publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does ZONE_51 appear in?
These themed Rust Data Lab lists carry ZONE_51: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player counts
Against other Rust servers, where does ZONE_51 place?
Player hours over the last week put ZONE_51 at #8,976, inside the top 41% of ranked servers.
What does the current player count on ZONE_51 tell you?
ZONE_51 currently shows 0 players across 100 slots. Averaged over the past week: 0 players, peaking at 1.
Connection
How can you connect to ZONE_51?
You can connect by pressing F1 in Rust and entering client.connect 46.174.48.131:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://m.vk.ru/.