Rust Data LabData lab · live
Live readings Servers11,786 Players66,925 Populated3,511 Fresh wipes · 3h190 Sampled every 5 min

Element card · group Modded · atomic number 13,865, its rank

Worldwar BetBoom [dev]

Online 46.174.50.219:28015 checked 11m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 1
Rank · atomic number#13,865top 62%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Fri 23 OctSat 17 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 09:51 UTC6d ago 1 – running 0
Sat 17 Oct, 20:03 UTC11d ago 1 halved by day 2 5.6 days 0
Thu 15 Oct, 21:00 UTC13d ago 1 – 2 days 0
Wed 30 Sep, 20:44 UTC28d ago 0 – 15 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 184
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  5. 5 Ru RustSpain.com … 15
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Quick answers

from the figures on this page

Settings and map

What map is in play on Worldwar BetBoom [dev]?

Worldwar BetBoom [dev] runs a procedural map of size 4,500 with seed 1337; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map. The name of the map is: Custom Map.

What rules has Worldwar BetBoom [dev] set, and what settings are in force?

The name of Worldwar BetBoom [dev] carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts Worldwar BetBoom [dev]?

Nothing about a region is published by Worldwar BetBoom [dev]. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 46.174.50.219:28015 is the address it uses.

What Rust version does Worldwar BetBoom [dev] currently run?

Rust network protocol 2635 and build 168909 on Linux is what Worldwar BetBoom [dev] uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Worldwar BetBoom [dev] for staying online?

Right now, Worldwar BetBoom [dev] is reachable. About 4 days 22 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 29 September 2026, Rust Data Lab saw it for the first time.

How well does Worldwar BetBoom [dev] perform?

Server fps averaged 196 over the last 48 hours, with 158 as the lowest. The entity count reached 62,588, including buildings, deployables and all other world items. The highest memory usage was 3,790 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

When does Worldwar BetBoom [dev] wipe, and how often?

No next wipe can be predicted on Worldwar BetBoom [dev]: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 6 days 2 hours ago.

How does Worldwar BetBoom [dev] look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 1 hours after it began. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the other cases, half the peak was lost by day 2.

Lists and tags

How should you read the tags on Worldwar BetBoom [dev]?

gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Worldwar BetBoom [dev] publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Worldwar BetBoom [dev] come up?

The Rust Data Lab lists that include Worldwar BetBoom [dev] are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player counts

How does Worldwar BetBoom [dev] compare with other servers in the rankings?

The seven-day player-hours table has Worldwar BetBoom [dev] at #13,865, in the top 62% of ranked servers.

How many players does Worldwar BetBoom [dev] have at the moment?

Worldwar BetBoom [dev] currently shows 0 players across 100 slots. The week's figures average 0 players and top out at 1.

Getting on

What steps get you onto Worldwar BetBoom [dev]?

You can connect by pressing F1 in Rust and entering client.connect 46.174.50.219:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players 100 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.