Element card · group Modded · atomic number 13,865, its rank
Worldwar BetBoom [dev]
Online 46.174.50.219:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 09:51 UTC6d ago | 1 | – | running | 0 |
| Sat 17 Oct, 20:03 UTC11d ago | 1 | halved by day 2 | 5.6 days | 0 |
| Thu 15 Oct, 21:00 UTC13d ago | 1 | – | 2 days | 0 |
| Wed 30 Sep, 20:44 UTC28d ago | 0 | – | 15 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on Worldwar BetBoom [dev]?
Worldwar BetBoom [dev] runs a procedural map of size 4,500 with seed 1337; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map. The name of the map is: Custom Map.
What rules has Worldwar BetBoom [dev] set, and what settings are in force?
The name of Worldwar BetBoom [dev] carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
Server facts
What region hosts Worldwar BetBoom [dev]?
Nothing about a region is published by Worldwar BetBoom [dev]. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 46.174.50.219:28015 is the address it uses.
What Rust version does Worldwar BetBoom [dev] currently run?
Rust network protocol 2635 and build 168909 on Linux is what Worldwar BetBoom [dev] uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is Worldwar BetBoom [dev] for staying online?
Right now, Worldwar BetBoom [dev] is reachable. About 4 days 22 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 29 September 2026, Rust Data Lab saw it for the first time.
How well does Worldwar BetBoom [dev] perform?
Server fps averaged 196 over the last 48 hours, with 158 as the lowest. The entity count reached 62,588, including buildings, deployables and all other world items. The highest memory usage was 3,790 MB. What players experience as lag comes from low fps and a rising entity count.
Wipe schedule
When does Worldwar BetBoom [dev] wipe, and how often?
No next wipe can be predicted on Worldwar BetBoom [dev]: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 6 days 2 hours ago.
How does Worldwar BetBoom [dev] look on the day of a wipe?
Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 1 hours after it began. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the other cases, half the peak was lost by day 2.
Lists and tags
How should you read the tags on Worldwar BetBoom [dev]?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Worldwar BetBoom [dev] publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Worldwar BetBoom [dev] come up?
The Rust Data Lab lists that include Worldwar BetBoom [dev] are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player counts
How does Worldwar BetBoom [dev] compare with other servers in the rankings?
The seven-day player-hours table has Worldwar BetBoom [dev] at #13,865, in the top 62% of ranked servers.
How many players does Worldwar BetBoom [dev] have at the moment?
Worldwar BetBoom [dev] currently shows 0 players across 100 slots. The week's figures average 0 players and top out at 1.
Getting on
What steps get you onto Worldwar BetBoom [dev]?
You can connect by pressing F1 in Rust and entering client.connect 46.174.50.219:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.