Element card · group Modded · atomic number 15,480, its rank
Local server 261
Offline 46.211.37.140:28015 checked 37d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on Local server 261?
The map on Local server 261 is procedural, made by the game.
How is Local server 261 configured, and what rules apply?
No gather rate appears in the name of Local server 261. Nothing is published about a group limit. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The VAC anti-cheat from Valve is enabled.
About the server
What region hosts Local server 261?
Nothing about a region is published by Local server 261. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 46.211.37.140:28015.
What Rust version does Local server 261 currently run?
Rust network protocol 2332 on Windows is what Local server 261 uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Local server 261 for staying online?
Right now Local server 261 is offline, with its last appearance 37 days 13 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 20 September 2026, Rust Data Lab saw it for the first time.
Wipe days
What is the wiping pattern on Local server 261?
Local server 261's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 45 days 4 hours ago the current world was made.
Where it appears
What should you understand from the tags Local server 261 carries?
These are the tags Local server 261 makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp15 (Max players): 15 is the slot count; v2332 (Protocol): To join, your game must match protocol 2332; ptrak (Networking): The network layer is RakNet, standard in the game; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Because plugins or settings change the game, it is filed under Modded; h955eb6e7 (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Local server 261 come up?
You will find Local server 261 on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded.
Player counts
How does Local server 261 compare with other servers in the rankings?
Local server 261 sits at #15,480 for seven-day player hours, placing it in the top – of ranked servers.
How many players does Local server 261 have at the moment?
Local server 261 is offline at the moment; the last sighting was 37 days 13 hours ago.
Getting on
How can you connect to Local server 261?
In Rust, press F1 and enter client.connect 46.211.37.140:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.