Element card · group Modded · atomic number 14,373, its rank
Testserver-1111
Offline 46.251.234.137:11600 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Testserver-1111?
A procedural map runs on Testserver-1111, generated by the game.
What settings and rules apply on Testserver-1111?
The name of Testserver-1111 carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
Server details
Which location is Testserver-1111 based in?
There is no region on record for Testserver-1111. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 46.251.234.137:11600 is the address it uses.
On what Rust version does Testserver-1111 operate?
On Windows, Testserver-1111 is running Rust network protocol 2633 and build 165217. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is Testserver-1111 for staying online?
Currently offline, Testserver-1111 was last seen 33 days 9 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 25 September 2026.
Wipes and resets
When does Testserver-1111 wipe, and how often?
The record holds too few of Testserver-1111's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 34 days 7 hours ago.
Tags, lists
How should you read the tags on Testserver-1111?
These are the tags Testserver-1111 makes public for the server browser to read: gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): 20 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): It runs build 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Testserver-1111 come up?
You will find Testserver-1111 on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, where does Testserver-1111 place?
Testserver-1111 sits at #14,373 for seven-day player hours, placing it in the top 61% of ranked servers.
What does the current player count on Testserver-1111 tell you?
Testserver-1111 is offline at the moment; the last sighting was 33 days 9 hours ago.
How to join
How can you connect to Testserver-1111?
In Rust, press F1 and enter client.connect 46.251.234.137:11600. Or click Launch Rust here to open Rust via Steam and connect automatically.