Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h28 Sampled every 5 min

Element card · group Modded · atomic number 13,859, its rank

SigmTAServer

Offline 46.30.191.64:28015 checked 39d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 500 0% full Room to join
7-day average0peak –
Rank · atomic number#13,859no region published
Last wipe39d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on SigmTAServer?

A procedural map runs on SigmTAServer, generated by the game.

What settings and rules apply on SigmTAServer?

The name of SigmTAServer carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. VAC is off, Valve's anti-cheat.

About the server

Which location is SigmTAServer based in?

There is no region on record for SigmTAServer. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 46.30.191.64:28015.

On what Rust version does SigmTAServer operate?

Rust network protocol 2633 and build 163794 on Windows is what SigmTAServer uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is SigmTAServer for staying online?

SigmTAServer is not online at the moment; the last sighting was 39 days 5 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 19 September 2026.

Wipe schedule

How often does a wipe happen on SigmTAServer, and at what time?

SigmTAServer's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 39 days 18 hours ago the current world was made.

Where it appears

Which meanings sit behind the tags on SigmTAServer?

The game's server browser reads the tags SigmTAServer publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): 500 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163794 (Build): Build number: 163794; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does SigmTAServer come up?

These themed Rust Data Lab lists carry SigmTAServer: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does SigmTAServer place?

The seven-day player-hours table has SigmTAServer at #13,859, in the top – of ranked servers.

How many players does SigmTAServer have at the moment?

SigmTAServer is offline at the moment; the last sighting was 39 days 5 hours ago.

Connection

How can you connect to SigmTAServer?

In Rust, press F1 and enter client.connect 46.30.191.64:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp500
Max players 500 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs163794
Build Build number: 163794.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.